40 lines
1018 B
C++
40 lines
1018 B
C++
#pragma once
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#include <cstdint>
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#include <optional>
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#include "MemoryAccessCommandPacket.hpp"
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namespace Bloom::DebugServer::Gdb::AvrGdb::CommandPackets
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{
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/**
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* The ReadMemory class implements a structure for "m" packets. Upon receiving these packets, the server is
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* expected to read memory from the target and send it the client.
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*/
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class ReadMemory: public MemoryAccessCommandPacket
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{
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public:
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/**
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* Start address of the memory operation.
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*/
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std::uint32_t startAddress = 0;
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/**
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* The type of memory to read from.
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*/
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Targets::TargetMemoryType memoryType = Targets::TargetMemoryType::FLASH;
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/**
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* Number of bytes to read.
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*/
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std::uint32_t bytes = 0;
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explicit ReadMemory(const RawPacketType& rawPacket);
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void handle(
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DebugSession& debugSession,
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TargetController::TargetControllerConsole& targetControllerConsole
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) override;
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};
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}
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