#pragma once #include #include #include "MemoryAccessCommandPacket.hpp" namespace Bloom::DebugServer::Gdb::AvrGdb::CommandPackets { /** * The ReadMemory class implements a structure for "m" packets. Upon receiving these packets, the server is * expected to read memory from the target and send it the client. */ class ReadMemory: public MemoryAccessCommandPacket { public: /** * Start address of the memory operation. */ std::uint32_t startAddress = 0; /** * The type of memory to read from. */ Targets::TargetMemoryType memoryType = Targets::TargetMemoryType::FLASH; /** * Number of bytes to read. */ std::uint32_t bytes = 0; explicit ReadMemory(const RawPacketType& rawPacket); void handle( DebugSession& debugSession, TargetController::TargetControllerConsole& targetControllerConsole ) override; }; }