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src/DebugServers/GdbRsp/CommandPackets/ReadMemory.hpp
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src/DebugServers/GdbRsp/CommandPackets/ReadMemory.hpp
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#pragma once
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#include <cstdint>
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#include <optional>
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#include "CommandPacket.hpp"
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namespace Bloom::DebugServers::Gdb::CommandPackets
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{
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using namespace Bloom::DebugServers::Gdb;
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/**
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* The ReadMemory class implements a structure for "m" packets. Upon receiving these packets, the server is
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* expected to read memory from the target and send it the client.
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*/
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class ReadMemory: public CommandPacket
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{
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private:
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void init();
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public:
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/**
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* The startAddress sent from the GDB client may include additional bits used to indicate the memory type.
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* These bits have to be removed from the address before it can be used as a start address. This is not done
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* here, as it's target specific.
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*
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* For an example of where GDB does this, see the AvrGdbRsp class.
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*/
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std::uint32_t startAddress;
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/**
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* Number of bytes to read.
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*/
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std::uint32_t bytes;
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ReadMemory(std::vector<unsigned char> rawPacket) : CommandPacket(rawPacket) {
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init();
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};
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virtual void dispatchToHandler(Gdb::GdbRspDebugServer& gdbRspDebugServer) override;
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};
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}
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