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BloomPatched/src/TargetController/TargetControllerComponent.hpp

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#pragma once
#include <atomic>
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#include <memory>
#include <queue>
#include <condition_variable>
#include <optional>
#include <chrono>
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#include <map>
#include <string>
#include <functional>
#include <QJsonObject>
#include <QJsonArray>
#include "src/Helpers/Thread.hpp"
#include "src/Helpers/SyncSafe.hpp"
#include "src/Helpers/ConditionVariableNotifier.hpp"
// Commands
#include "Commands/Command.hpp"
#include "Commands/GetTargetState.hpp"
#include "Commands/StopTargetExecution.hpp"
#include "Commands/ResumeTargetExecution.hpp"
#include "Commands/ResetTarget.hpp"
#include "Commands/ReadTargetRegisters.hpp"
#include "Commands/WriteTargetRegisters.hpp"
#include "Commands/ReadTargetMemory.hpp"
#include "Commands/WriteTargetMemory.hpp"
#include "Commands/StepTargetExecution.hpp"
// Responses
#include "Responses/Response.hpp"
#include "Responses/TargetState.hpp"
#include "Responses/TargetRegistersRead.hpp"
#include "Responses/TargetMemoryRead.hpp"
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#include "TargetControllerState.hpp"
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#include "src/DebugToolDrivers/DebugTools.hpp"
#include "src/Targets/Target.hpp"
#include "src/Targets/Targets.hpp"
#include "src/Targets/TargetRegister.hpp"
#include "src/Targets/TargetMemory.hpp"
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#include "src/EventManager/EventManager.hpp"
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#include "src/EventManager/EventListener.hpp"
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#include "src/EventManager/Events/Events.hpp"
namespace Bloom::TargetController
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{
static_assert(std::atomic<TargetControllerState>::is_always_lock_free);
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/**
* The TargetController possesses full control of the debugging target and the debug tool.
*
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* The TargetController runs on a dedicated thread. Its sole purpose is to handle communication to & from the
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* debug tool and target.
*
* The TargetController should be oblivious to any manufacture/device specific functionality. It should
* only ever interface with the base Target and DebugTool classes.
*/
class TargetControllerComponent: public Thread
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{
public:
explicit TargetControllerComponent(
const ProjectConfig& projectConfig,
const EnvironmentConfig& environmentConfig
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);
/**
* Entry point for the TargetController.
*/
void run();
static TargetControllerState getState();
static void registerCommand(std::unique_ptr<Commands::Command> command);
static std::optional<std::unique_ptr<Responses::Response>> waitForResponse(
Commands::CommandIdType commandId,
std::optional<std::chrono::milliseconds> timeout = std::nullopt
);
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private:
static inline SyncSafe<
std::queue<std::unique_ptr<Commands::Command>>
> commandQueue;
static inline SyncSafe<
std::map<Commands::CommandIdType, std::unique_ptr<Responses::Response>>
> responsesByCommandId;
static inline ConditionVariableNotifier notifier = ConditionVariableNotifier();
static inline std::condition_variable responsesByCommandIdCv = std::condition_variable();
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/**
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* The TC starts off in a suspended state. TargetControllerComponent::resume() is invoked from the startup
* routine.
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*/
static inline std::atomic<TargetControllerState> state = TargetControllerState::SUSPENDED;
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ProjectConfig projectConfig;
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EnvironmentConfig environmentConfig;
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/**
* The TargetController should be the sole owner of the target and debugTool. They are constructed and
* destroyed within the TargetController. Under no circumstance should ownership of these resources be
* transferred to any other component within Bloom.
*/
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std::unique_ptr<Targets::Target> target = nullptr;
std::unique_ptr<DebugTool> debugTool = nullptr;
std::map<
Commands::CommandType,
std::function<std::unique_ptr<Responses::Response>(Commands::Command&)>
> commandHandlersByCommandType;
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EventListenerPointer eventListener = std::make_shared<EventListener>("TargetControllerEventListener");
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/**
* We keep record of the last known execution state of the target. When the connected target reports a
* different state to what's stored in lastTargetState, a state change (TargetExecutionStopped/TargetExecutionResumed)
* event is emitted.
*/
Targets::TargetState lastTargetState = Targets::TargetState::UNKNOWN;
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/**
* Obtaining a TargetDescriptor for the connected target can be quite expensive. We cache it here.
*/
std::optional<Targets::TargetDescriptor> cachedTargetDescriptor;
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/**
* Target register descriptors mapped by the memory type on which the register is stored.
*/
std::map<Targets::TargetMemoryType, Targets::TargetRegisterDescriptors> registerDescriptorsByMemoryType;
/**
* Memory address ranges for target registers, mapped by the register memory type.
*/
std::map<Targets::TargetMemoryType, Targets::TargetMemoryAddressRange> registerAddressRangeByMemoryType;
template<class CommandType>
void registerCommandHandler(std::function<std::unique_ptr<Responses::Response>(CommandType&)> callback) {
auto parentCallback = [callback] (Commands::Command& command) {
// Downcast the command to the expected type
return callback(dynamic_cast<CommandType&>(command));
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};
this->commandHandlersByCommandType.insert(std::pair(CommandType::type, parentCallback));
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}
void deregisterCommandHandler(Commands::CommandType commandType);
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/**
* Updates the state of the TargetController and emits a state changed event.
*
* @param state
* @param emitEvent
*/
void setThreadStateAndEmitEvent(ThreadState state) {
this->setThreadState(state);
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EventManager::triggerEvent(
std::make_shared<Events::TargetControllerThreadStateChanged>(state)
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);
}
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/**
* Because the TargetController hogs the thread, this method must be called in a dedicated thread.
*/
void startup();
/**
* Constructs a mapping of supported debug tool names to lambdas. The lambdas should *only* instantiate
* and return an instance to the derived DebugTool class. They should not attempt to establish
* a connection to the device.
*
* @return
*/
std::map<std::string, std::function<std::unique_ptr<DebugTool>()>> getSupportedDebugTools();
/**
* Constructs a mapping of supported target names to lambdas. The lambdas should instantiate and return an
* instance to the appropriate Target class.
*
* @return
*/
std::map<std::string, std::function<std::unique_ptr<Targets::Target>()>> getSupportedTargets();
void processQueuedCommands();
void registerCommandResponse(Commands::CommandIdType commandId, std::unique_ptr<Responses::Response> response);
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/**
* Installs Bloom's udev rules on user's machine. Rules are copied from build/Distribution/Resources/UdevRules
* to /etc/udev/rules.d/. This method will report an error if Bloom isn't running as root (as root privileges
* are required for writing to files in /etc/udev).
*/
static void checkUdevRules();
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/**
* Exit point - must be called before the TargetController thread is terminated.
*
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* Handles releasing the hardware among other clean-up related things.
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*/
void shutdown();
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/**
* Puts the TargetController into the suspended state.
*
* In this state, the hardware is released and the TargetController will only handle a subset of events.
*/
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void suspend();
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/**
* Wakes the TargetController from the suspended state.
*/
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void resume();
/**
* Establishes a connection with the debug tool and target. Prepares the hardware for a debug session.
*/
void acquireHardware();
/**
* Attempts to gracefully disconnect from the debug tool and the target. All control of the debug tool and
* target will cease.
*/
void releaseHardware();
/**
* Extracts address ranges and groups target register descriptors.
*/
void loadRegisterDescriptors();
/**
* Resolves the descriptors of all target registers found within the given address range and memory type.
*
* @param startAddress
* @param endAddress
* @param memoryType
* @return
*/
Targets::TargetRegisterDescriptors getRegisterDescriptorsWithinAddressRange(
std::uint32_t startAddress,
std::uint32_t endAddress,
Targets::TargetMemoryType memoryType
);
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/**
* Should fire any events queued on the target.
*/
void fireTargetEvents();
/**
* Triggers a target reset and emits a TargetReset event.
*/
void resetTarget();
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/**
* When the TargetController fails to handle an event, a TargetControllerErrorOccurred event is emitted, with
* a correlation ID matching the ID of the event that triggered the handler.
*
* @param correlationId
* @param errorMessage
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*/
void emitErrorEvent(int correlationId, const std::string& errorMessage);
Targets::TargetDescriptor& getTargetDescriptor();
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/**
* Invokes a shutdown.
*
* @param event
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*/
void onShutdownTargetControllerEvent(const Events::ShutdownTargetController& event);
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/**
* Obtains a TargetDescriptor from the target and includes it in a TargetDescriptorExtracted event.
*
* @param event
*/
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void onExtractTargetDescriptor(const Events::ExtractTargetDescriptor& event);
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/**
* Will hold the target stopped at it's current state.
*
* @param event
*/
void onDebugSessionStartedEvent(const Events::DebugSessionStarted& event);
/**
* Will simply kick off execution on the target.
*
* @param event
*/
void onDebugSessionFinishedEvent(const Events::DebugSessionFinished& event);
std::unique_ptr<Responses::TargetState> handleGetTargetState(Commands::GetTargetState& command);
std::unique_ptr<Responses::Response> handleStopTargetExecution(Commands::StopTargetExecution& command);
std::unique_ptr<Responses::Response> handleResumeTargetExecution(Commands::ResumeTargetExecution& command);
std::unique_ptr<Responses::Response> handleResetTarget(Commands::ResetTarget& command);
std::unique_ptr<Responses::TargetRegistersRead> handleReadTargetRegisters(
Commands::ReadTargetRegisters& command
);
std::unique_ptr<Responses::Response> handleWriteTargetRegisters(Commands::WriteTargetRegisters& command);
std::unique_ptr<Responses::TargetMemoryRead> handleReadTargetMemory(Commands::ReadTargetMemory& command);
std::unique_ptr<Responses::Response> handleWriteTargetMemory(Commands::WriteTargetMemory& command);
std::unique_ptr<Responses::Response> handleStepTargetExecution(Commands::StepTargetExecution& command);
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/**
* Will attempt to set the specific breakpoint on the target. On success, the BreakpointSetOnTarget event will
* be emitted.
*
* @param event
*/
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void onSetBreakpointEvent(const Events::SetBreakpointOnTarget& event);
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/**
* Will attempt to remove a breakpoint at the specified address, on the target. On success, the
* BreakpointRemovedOnTarget event is emitted.
*
* @param event
*/
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void onRemoveBreakpointEvent(const Events::RemoveBreakpointOnTarget& event);
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/**
* Will update the program counter value on the target. On success, a ProgramCounterSetOnTarget event is
* emitted.
*
* @param event
*/
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void onSetProgramCounterEvent(const Events::SetProgramCounterOnTarget& event);
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/**
* Will attempt to obtain the pin states from the target. Will emit a TargetPinStatesRetrieved event on success.
*
* @param event
*/
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void onRetrieveTargetPinStatesEvent(const Events::RetrieveTargetPinStates& event);
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/**
* Will update a pin state for a particular pin. Will emit a TargetPinStatesRetrieved with the new pin
* state, on success.
*
* @param event
*/
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void onSetPinStateEvent(const Events::SetTargetPinState& event);
/**
* Will retrieve the current stack pointer from the target. Will emit a StackPointerRetrievedFromTarget event
* containing the retrieved stack pointer value.
*
* @param event
*/
void onRetrieveStackPointerEvent(const Events::RetrieveStackPointerFromTarget& event);
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};
}