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BloomPatched/src/Helpers/Paths.hpp

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#pragma once
#include <string>
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#include <filesystem>
namespace Bloom
{
class Paths
{
public:
/**
* Returns the path to the directory in which the Bloom binary resides.
*
* @return
*/
static std::string applicationDirPath();
/**
* Returns the path to the Resources directory, located in the application directory.
*
* @return
*/
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static std::string resourcesDirPath() {
return Paths::applicationDirPath() + "/../resources/";
}
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/**
* Returns the path to the current project's directory (the working directory, from which Bloom was run)
*
* @return
*/
static std::string projectDirPath() {
return std::filesystem::current_path().string();
}
/**
* Returns the path to the current project's configuration file (bloom.json).
*
* @return
*/
static std::string projectConfigPath() {
return std::filesystem::current_path().string() + "/bloom.json";
}
/**
* Returns the path to Bloom's compiled resources.
*
* If the debug configuration is enabled, this function will return the absolute path to Bloom's source code,
* meaning we won't use compiled resources for debug builds. This is useful for debugging and tweaking QT UI
* files such as QT stylesheets and UI templates.
*
* @return
*/
static inline std::string compiledResourcesPath() {
#ifdef BLOOM_COMPILED_RESOURCES_PATH_OVERRIDE
return std::string(BLOOM_COMPILED_RESOURCES_PATH_OVERRIDE);
#else
return std::string(":/compiled");
#endif
}
/**
* Returns the domain name for the Bloom website.
*
* The domain name can be overridden via the BLOOM_HOME_DOMAIN_NAME_OVERRIDE compile definition.
* See CMakeLists.txt
*
* @return
*/
static inline std::string homeDomainName() {
#ifdef BLOOM_HOME_DOMAIN_NAME_OVERRIDE
return std::string(BLOOM_HOME_DOMAIN_NAME_OVERRIDE);
#else
return std::string("https://bloom.oscillate.io");
#endif
}
};
}