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662
picom/picom.conf
662
picom/picom.conf
@@ -1,57 +1,3 @@
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#################################
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# Animations #
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# !These animations WILL NOT work correctly for any other wm other than phyOS-dwm fork!
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# fly-in: Windows fly in from random directions to the screen
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# maximize: Windows pop from center of the screen to their respective positions
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# minimize: Windows minimize from their position to the center of the screen
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# slide-in-center: Windows move from upper-center of the screen to their respective positions
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# slide-out-center: Windows move to the upper-center of the screen
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# slide-left: Windows are created from the right-most window position and slide leftwards
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# slide right: Windows are created from the left-most window position and slide rightwards
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# slide-down: Windows are moved from the top of the screen and slide downward
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# slide-up: Windows are moved from their position to top of the screen
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# squeeze: Windows are either closed or created to/from their center y-position (the animation is similar to a blinking eye)
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# squeeze-bottom: Similar to squeeze, but the animation starts from bottom-most y-position
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# zoom: Windows are either created or destroyed from/to their center (not the screen center)
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#################################
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#enable or disable animations
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animations = true;
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#change animation speed of windows in current tag e.g open window in current tag
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animation-stiffness-in-tag = 250;
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#change animation speed of windows when tag changes
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animation-stiffness-tag-change = 90.0;
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animation-window-mass = 0.3;
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animation-dampening = 15;
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animation-clamping = true;
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#open windows
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animation-for-open-window = "zoom";
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#minimize or close windows
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animation-for-unmap-window = "zoom";
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#popup windows
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animation-for-transient-window = "zoom"; #available options: slide-up, slide-down, slide-left, slide-right, squeeze, squeeze-bottom, zoom
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#set animation for windows being transitioned out while changings tags
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animation-for-prev-tag = "minimize";
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#enables fading for windows being transitioned out while changings tags
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enable-fading-prev-tag = true;
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#set animation for windows being transitioned in while changings tags
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animation-for-next-tag = "slide-in-center";
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#enables fading for windows being transitioned in while changings tags
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enable-fading-next-tag = true;
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animation-exclude = [
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"window_type = 'dock'",
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"class_g = 'flameshot'",
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"class_g = 'polybar'",
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];
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#################################
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# Shadows #
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#################################
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@@ -96,17 +42,6 @@ shadow-offset-y = -20;
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# shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g ?= 'Notify-osd'",
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"class_g = 'Cairo-clock'",
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"class_g = 'dwm'",
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"class_g = 'chromium'",
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"class_g *?= 'slop'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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@@ -129,18 +64,18 @@ shadow-exclude = [
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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fading = true;
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fading = false;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.023;
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fade-in-step = 0.028;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.023;
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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fade-delta = 5
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fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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@@ -165,7 +100,6 @@ fade-delta = 5
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = true;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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# active-opacity = 1.0
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@@ -175,9 +109,6 @@ inactive-opacity-override = true;
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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focus-exclude = [
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"class_g = 'Cairo-clock'" ,
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];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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@@ -189,7 +120,7 @@ focus-exclude = [
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# Sets the radius of rounded window corners. When > 0, the compositor will
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# round the corners of windows. Does not interact well with
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# `transparent-clipping`.
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corner-radius = 2;
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corner-radius = 10;
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# Exclude conditions for rounded corners.
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#rounded-corners-exclude = [
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@@ -197,27 +128,9 @@ corner-radius = 2;
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# "window_type = 'desktop'"
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#];
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blur: {
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method = "dual_kawase";
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strength = 9;
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background = true;
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background-frame = false;
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background-fixed = false;
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}
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'",
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"_GTK_FRAME_EXTENTS@:c",
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"class_g = 'Chromium'",
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"class_g = 'Discord'",
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"class_g = 'Dunst'",
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"class_g = 'Peek'",
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"class_g *?= 'slop'",
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];
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#################################
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# General Settings #
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@@ -229,220 +142,371 @@ blur-background-exclude = [
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# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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backend = "egl"
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# Use higher precision during rendering, and apply dither when presenting the
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# rendered screen. Reduces banding artifacts, but might cause performance
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# degradation. Only works with OpenGL.
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backend = "glx"
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dithered-present = false;
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# Enable/disable VSync.
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vsync = true;
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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#
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# mark-wmwin-focused = false
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mark-wmwin-focused = true;
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# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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detect-rounded-corners = false;
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# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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#
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# detect-client-opacity = false
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detect-client-opacity = false;
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# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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# provided that the WM supports it.
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#
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use-ewmh-active-win = true;
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# Unredirect all windows if a full-screen opaque window is detected,
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# to maximize performance for full-screen windows. Known to cause flickering
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# when redirecting/unredirecting windows.
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#
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unredir-if-possible = false;
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# Delay before unredirecting the window, in milliseconds. Defaults to 0.
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# unredir-if-possible-delay = 0
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# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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# unredir-if-possible-exclude = []
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# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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# in the same group focused at the same time.
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#
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# detect-transient = false
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detect-client-opacity = true;
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detect-transient = true;
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# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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# group focused at the same time. This usually means windows from the same application
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# will be considered focused or unfocused at the same time.
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# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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#
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# detect-client-leader = false
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# Resize damaged region by a specific number of pixels.
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# A positive value enlarges it while a negative one shrinks it.
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# If the value is positive, those additional pixels will not be actually painted
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# to screen, only used in blur calculation, and such. (Due to technical limitations,
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# with use-damage, those pixels will still be incorrectly painted to screen.)
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# Primarily used to fix the line corruption issues of blur,
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# in which case you should use the blur radius value here
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# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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# with a 5x5 one you use `--resize-damage 2`, and so on).
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# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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#
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# resize-damage = 1
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# Specify a list of conditions of windows that should be painted with inverted color.
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# Resource-hogging, and is not well tested.
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#
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# invert-color-include = []
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# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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# Might cause incorrect opacity when rendering transparent content (but never
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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#
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glx-no-stencil = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# Recommended if it works.
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#
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# glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn every time, instead of the part of the screen
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# has actually changed. Potentially degrades the performance, but might fix some artifacts.
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# The opposing option is use-damage
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#
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# no-use-damage = false
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detect-client-leader = true
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glx-no-stencil = true
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glx-no-rebind-pixmap = false
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use-damage = true;
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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#
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xrender-sync-fence = true;
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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# in the source tree for examples.
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#
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window-shader-fg = "default";
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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#
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# force-win-blend = true;
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# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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#
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# no-ewmh-fullscreen = false
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# Dimming bright windows so their brightness doesn't exceed this set value.
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# Brightness of a window is estimated by averaging all pixels in the window,
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# so this could comes with a performance hit.
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# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
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#
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# max-brightness = 1.0
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# Make transparent windows clip other windows like non-transparent windows do,
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# instead of blending on top of them.
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#
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transparent-clipping = false;
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# Specify a list of conditions of windows that should never have transparent
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# clipping applied. Useful for screenshot tools, where you need to be able to
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# see through transparent parts of the window.
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#
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# transparent-clipping-exclude = []
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# Set the log level. Possible values are:
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# "trace", "debug", "info", "warn", "error"
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# in increasing level of importance. Case doesn't matter.
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# If using the "TRACE" log level, it's better to log into a file
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# using *--log-file*, since it can generate a huge stream of logs.
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#
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# log-level = "debug"
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xrender-sync-fence = false
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log-level = "warn";
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# Set the log file.
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# If *--log-file* is never specified, logs will be written to stderr.
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# Otherwise, logs will to written to the given file, though some of the early
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# logs might still be written to the stderr.
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# When setting this option from the config file, it is recommended to use an absolute path.
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#
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# log-file = "/path/to/your/log/file"
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rules = ({
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match = "WM_TRANSIENT_FOR@";
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animations = ({
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triggers = ["open", "show"];
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opacity = {
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curve = "linear";
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duration = 0.15;
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start = "window-raw-opacity-before";
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end = "window-raw-opacity";
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};
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blur-opacity = {
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curve = "linear";
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duration = 0.1;
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delay = 0.15;
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start = "window-raw-opacity-before";
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end = "window-raw-opacity";
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};
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shadow-opacity = "opacity";
|
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scale-y = {
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curve = "cubic-bezier(0.24, 0.64, 0.79, 0.98)";
|
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duration = 0.15;
|
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start = 0.8;
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end = 1;
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};
|
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offset-y = "(-window-height/2) + (window-height/2) * scale-y";
|
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shadow-scale-y = "scale-y";
|
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shadow-offset-y = "offset-y";
|
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saved-image-blend = 0;
|
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},{
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triggers = ["close", "hide"];
|
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opacity = {
|
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curve = "linear";
|
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duration = 0.15;
|
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start = "window-raw-opacity-before";
|
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end = "0";
|
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};
|
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blur-opacity = 0;
|
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shadow-opacity = "opacity";
|
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scale-y = {
|
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curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
|
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duration = 0.15;
|
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start = 1;
|
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end = 0.7;
|
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};
|
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offset-y = "(-window-height/2) + (window-height/2) * scale-y";
|
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shadow-scale-y = "scale-y";
|
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shadow-offset-y = "offset-y";
|
||||
saved-image-blend = 0;
|
||||
});
|
||||
}, {
|
||||
match = "window_type = 'dropdown_menu' || window_type = 'popup_menu' || window_type = 'menu'";
|
||||
animations = ({
|
||||
triggers = ["open", "show"];
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.1;
|
||||
delay = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
shadow-opacity = "opacity";
|
||||
scale-y = {
|
||||
curve = "cubic-bezier(0.24, 0.64, 0.79, 0.98)";
|
||||
duration = 0.15;
|
||||
start = 0.8;
|
||||
end = 1;
|
||||
};
|
||||
shadow-scale-y = "scale-y";
|
||||
saved-image-blend = 0;
|
||||
|
||||
# Show all X errors (for debugging)
|
||||
# show-all-xerrors = false
|
||||
},{
|
||||
triggers = ["close", "hide"];
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "0";
|
||||
};
|
||||
blur-opacity = 0;
|
||||
shadow-opacity = "opacity";
|
||||
scale-y = {
|
||||
curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
|
||||
duration = 0.15;
|
||||
start = 1;
|
||||
end = 0.7;
|
||||
};
|
||||
shadow-scale-y = "scale-y";
|
||||
saved-image-blend = 0;
|
||||
|
||||
# Write process ID to a file.
|
||||
# write-pid-path = "/path/to/your/log/file"
|
||||
});
|
||||
}, {
|
||||
match = "window_type = 'dropdown_menu' || window_type = 'popup_menu' || window_type = 'menu'";
|
||||
opacity = 0.9;
|
||||
}, {
|
||||
match = "window_type = 'dock' || window_type = 'desktop'";
|
||||
blur-background = false;
|
||||
corner-radius = 0;
|
||||
}, {
|
||||
match = "class_g *= 'i3lock' || _NET_WM_STATE@[1] = '_NET_WM_STATE_FULLSCREEN' || _NET_WM_STATE@[2] = '_NET_WM_STATE_FULLSCREEN' || _NET_WM_STATE@[3] = '_NET_WM_STATE_FULLSCREEN' || _NET_WM_STATE@[4] = '_NET_WM_STATE_FULLSCREEN'";
|
||||
shadow = false;
|
||||
corner-radius = 0;
|
||||
animations = ({
|
||||
triggers = ["open", "show"];
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.1;
|
||||
delay = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
shadow-opacity = "opacity";
|
||||
saved-image-blend = 0;
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
# "tooltip", "notification", "combo", and "dnd".
|
||||
#
|
||||
# Following per window-type options are available: ::
|
||||
#
|
||||
# fade, shadow:::
|
||||
# Controls window-type-specific shadow and fade settings.
|
||||
#
|
||||
# opacity:::
|
||||
# Controls default opacity of the window type.
|
||||
#
|
||||
# focus:::
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||
#
|
||||
# full-shadow:::
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# clip-shadow-above:::
|
||||
# Controls whether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
wintypes:
|
||||
},{
|
||||
triggers = ["close", "hide"];
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "0";
|
||||
};
|
||||
blur-opacity = 0;
|
||||
shadow-opacity = "opacity";
|
||||
saved-image-blend = 0;
|
||||
});
|
||||
});
|
||||
|
||||
animations = ({
|
||||
triggers = ["close", "hide"];
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = "0";
|
||||
shadow-opacity = "opacity";
|
||||
offset-x = "(1 - scale-x) / 2 * window-width";
|
||||
offset-y = "(1 - scale-y) / 2 * window-height";
|
||||
scale-x = {
|
||||
curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
|
||||
duration = 0.15;
|
||||
start = 1;
|
||||
end = 0.9;
|
||||
};
|
||||
scale-y = "scale-x";
|
||||
shadow-scale-x = "scale-x";
|
||||
shadow-scale-y = "scale-y";
|
||||
shadow-offset-x = "offset-x";
|
||||
shadow-offset-y = "offset-y";
|
||||
}, {
|
||||
triggers = ["open", "show"];
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.1;
|
||||
delay = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
shadow-opacity = "opacity";
|
||||
offset-x = "(1 - scale-x) / 2 * window-width";
|
||||
offset-y = "(1 - scale-y) / 2 * window-height";
|
||||
scale-x = {
|
||||
curve = "cubic-bezier(0.24, 0.64, 0.79, 0.98)";
|
||||
duration = 0.15;
|
||||
start = 0.95;
|
||||
end = 1;
|
||||
};
|
||||
scale-y = "scale-x";
|
||||
shadow-scale-x = "scale-x";
|
||||
shadow-scale-y = "scale-y";
|
||||
shadow-offset-x = "offset-x";
|
||||
shadow-offset-y = "offset-y";
|
||||
},
|
||||
|
||||
# Half Window Size Desktop Switch
|
||||
{
|
||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
popup_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 0.8; }
|
||||
};
|
||||
triggers = ["workspace-out"];
|
||||
offset-y = {
|
||||
curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
|
||||
duration = 0.15;
|
||||
start = "0";
|
||||
end = "- window-height / 2";
|
||||
};
|
||||
scale-x = {
|
||||
curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
|
||||
duration = 0.10;
|
||||
start = "0";
|
||||
end = "- window-height / 2";
|
||||
|
||||
opacity-rule = [
|
||||
"100:class_g = 'St' && focused",
|
||||
"50:class_g = 'St' && !focused",
|
||||
"100:fullscreen",
|
||||
];
|
||||
}
|
||||
shadow-offset-y = "offset-y";
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = "0";
|
||||
shadow-opacity = "opacity";
|
||||
}, {
|
||||
triggers = ["workspace-out-inverse"];
|
||||
offset-y = {
|
||||
curve = "cubic-bezier(0.21, 0.02, 0.76, 0.36)";
|
||||
duration = 0.15;
|
||||
start = "0";
|
||||
end = "window-height / 2";
|
||||
};
|
||||
shadow-offset-y = "offset-y";
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "window-raw-opacity-before";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = "0";
|
||||
shadow-opacity = "opacity";
|
||||
}, {
|
||||
triggers = ["workspace-in"];
|
||||
offset-y = {
|
||||
curve = "cubic-bezier(0.24, 0.64, 0.79, 0.98)";
|
||||
duration = 0.15;
|
||||
start = "window-height / 2";
|
||||
end = "0";
|
||||
};
|
||||
shadow-offset-y = "offset-y";
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "0";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.1;
|
||||
delay = 0.15;
|
||||
start = "0";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
shadow-opacity = "opacity";
|
||||
}, {
|
||||
triggers = ["workspace-in-inverse"];
|
||||
offset-y = {
|
||||
curve = "cubic-bezier(0.24, 0.64, 0.79, 0.98)";
|
||||
duration = 0.15;
|
||||
start = "- window-height / 2";
|
||||
end = "0";
|
||||
};
|
||||
shadow-offset-y = "offset-y";
|
||||
opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.15;
|
||||
start = "0";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
blur-opacity = {
|
||||
curve = "linear";
|
||||
duration = 0.1;
|
||||
delay = 0.15;
|
||||
start = "0";
|
||||
end = "window-raw-opacity";
|
||||
};
|
||||
shadow-opacity = "opacity";
|
||||
},
|
||||
# {
|
||||
# triggers = [ "geometry" ];
|
||||
# crop-width = {
|
||||
# curve = "cubic-bezier(0.24, 0.64, 0.79, 0.98)";
|
||||
# duration = 0.5;
|
||||
# start = "window-width-before";
|
||||
# end = "window-width";
|
||||
# };
|
||||
# }
|
||||
|
||||
# Full Opaque Desktop Switch
|
||||
#{
|
||||
# triggers = ["workspace-out"];
|
||||
# offset-y = {
|
||||
# timing = "0.15s cubic-bezier(0.21, 0.02, 0.76, 0.36)";
|
||||
# start = "0";
|
||||
# end = "-window-monitor-height";
|
||||
# };
|
||||
# shadow-offset-y = "offset-y";
|
||||
# opacity = {
|
||||
# timing = "0.2s linear";
|
||||
# start = "window-raw-opacity-before";
|
||||
# end = "window-raw-opacity-before";
|
||||
# };
|
||||
# blur-opacity = "opacity";
|
||||
# shadow-opacity = "opacity";
|
||||
#}, {
|
||||
# triggers = ["workspace-out-inverse"];
|
||||
# offset-y = {
|
||||
# timing = "0.15s cubic-bezier(0.21, 0.02, 0.76, 0.36)";
|
||||
# start = "0";
|
||||
# end = "window-monitor-height";
|
||||
# };
|
||||
# shadow-offset-y = "offset-y";
|
||||
# opacity = {
|
||||
# timing = "0.2s linear";
|
||||
# start = "window-raw-opacity-before";
|
||||
# end = "window-raw-opacity-before";
|
||||
# };
|
||||
# blur-opacity = "opacity";
|
||||
# shadow-opacity = "opacity";
|
||||
#}, {
|
||||
# triggers = ["workspace-in"];
|
||||
# offset-y = {
|
||||
# timing = "0.15s cubic-bezier(0.24, 0.64, 0.79, 0.98)";
|
||||
# start = "window-monitor-height";
|
||||
# end = "0";
|
||||
# };
|
||||
# shadow-offset-y = "offset-y";
|
||||
# opacity = {
|
||||
# timing = "0.2s linear";
|
||||
# start = "window-raw-opacity";
|
||||
# end = "window-raw-opacity";
|
||||
# };
|
||||
# blur-opacity = "opacity";
|
||||
# shadow-opacity = "opacity";
|
||||
#}, {
|
||||
# triggers = ["workspace-in-inverse"];
|
||||
# offset-y = {
|
||||
# timing = "0.15s cubic-bezier(0.24, 0.64, 0.79, 0.98)";
|
||||
# start = "-window-monitor-height";
|
||||
# end = "0";
|
||||
# };
|
||||
# shadow-offset-y = "offset-y";
|
||||
# opacity = {
|
||||
# timing = "0.2s linear";
|
||||
# start = "window-raw-opacity";
|
||||
# end = "window-raw-opacity";
|
||||
# };
|
||||
# blur-opacity = "opacity";
|
||||
# shadow-opacity = "opacity";
|
||||
#}
|
||||
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user