Files
BloomPatched/src/DebugServer/Gdb/GdbRspDebugServer.hpp

210 lines
7.7 KiB
C++

#pragma once
#include <cstdint>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <vector>
#include <queue>
#include <optional>
#include "src/DebugServer/ServerInterface.hpp"
#include "GdbDebugServerConfig.hpp"
#include "src/EventManager/EventListener.hpp"
#include "src/Helpers/EpollInstance.hpp"
#include "src/Helpers/EventFdNotifier.hpp"
#include "src/TargetController/TargetControllerConsole.hpp"
#include "Connection.hpp"
#include "TargetDescriptor.hpp"
#include "DebugSession.hpp"
#include "Signal.hpp"
#include "RegisterDescriptor.hpp"
#include "Feature.hpp"
#include "CommandPackets/CommandPacket.hpp"
#include "src/EventManager/Events/TargetControllerStateChanged.hpp"
#include "src/EventManager/Events/TargetExecutionStopped.hpp"
namespace Bloom::DebugServer::Gdb
{
/**
* The GdbRspDebugServer is an implementation of the GDB Remote Serial Protocol.
*
* This server employs TCP/IP sockets to interface with GDB clients. The listening address and port can be
* configured in the user's project config file.
*
* See https://sourceware.org/gdb/onlinedocs/gdb/Remote-Protocol.html for more info on the GDB Remote Serial
* Protocol.
*/
class GdbRspDebugServer: public ServerInterface
{
public:
explicit GdbRspDebugServer(
const DebugServerConfig& debugServerConfig,
EventListener& eventListener,
EventFdNotifier& eventNotifier
);
GdbRspDebugServer() = delete;
virtual ~GdbRspDebugServer() = default;
GdbRspDebugServer(const GdbRspDebugServer& other) = delete;
GdbRspDebugServer(GdbRspDebugServer&& other) = delete;
GdbRspDebugServer& operator = (const GdbRspDebugServer& other) = delete;
GdbRspDebugServer& operator = (GdbRspDebugServer&& other) = delete;
[[nodiscard]] std::string getName() const override {
return "GDB Remote Serial Protocol DebugServer";
};
/**
* Prepares the GDB server for listing on the selected address and port.
*/
void init() override;
/**
* Terminates any active debug session and closes the listening socket.
*/
void close() override;
/**
* Waits for a connection from a GDB client or services an active one.
*
* This function will return when any blocking operation is interrupted via this->interruptEventNotifier.
*/
void run() override;
protected:
/**
* User project configuration specific to the GDB RSP debug server.
*/
GdbDebugServerConfig debugServerConfig;
/**
* The DebugServerComponent's event listener.
*/
EventListener& eventListener;
/**
* EventFdNotifier object for interrupting blocking I/O operations.
*
* Extracted from this->eventListener.
*
* See documentation in src/DebugServer/README.md for more.
*/
EventFdNotifier& interruptEventNotifier;
/**
* When waiting for a connection, we don't listen on the this->serverSocketFileDescriptor directly. Instead,
* we use an EpollInstance to monitor both this->serverSocketFileDescriptor and this->interruptEventNotifier.
* This allows us to interrupt any blocking socket IO calls when EventFdNotifier::notify() is called on
* this->interruptEventNotifier.
*
* See GdbRspDebugServer::init()
* See DebugServer::interruptEventNotifier
* See EpollInstance
* See EventFdNotifier
*/
EpollInstance epollInstance = EpollInstance();
/**
* Passed to command handlers (see CommandPacket::handle()).
*
* See documentation in src/DebugServer/Gdb/README.md for more on how GDB commands are processed.
*/
TargetController::TargetControllerConsole targetControllerConsole = TargetController::TargetControllerConsole();
/**
* Listening socket address
*/
struct sockaddr_in socketAddress = {};
/**
* Listening socket file descriptor
*/
std::optional<int> serverSocketFileDescriptor;
/**
* When a connection with a GDB client is established, a new instance of the DebugSession class is created and
* held here. A value of std::nullopt means there is no active debug session present.
*/
std::optional<DebugSession> activeDebugSession;
/**
* Waits for a GDB client to connect on the listening socket.
*
* This function may return an std::nullopt, if the waiting was interrupted by some other event.
*/
std::optional<Connection> waitForConnection();
/**
* Waits for a command packet from the connected GDB client.
*
* @return
*/
std::unique_ptr<CommandPackets::CommandPacket> waitForCommandPacket();
/**
* Should construct a derived instance of the CommandPackets::CommandPacket class, from a raw packet.
*
* Derived implementations of this GDB server class can override this function to include support for more
* specific GDB commands. For example, the AVR GDB implementation overrides this function to support AVR
* specific implementations of the read and write memory GDB commands.
*
* This function should never return a nullptr. If the command is unknown, it should simply return an
* instance of the CommandPackets::CommandPacket base class. The handler (CommandPacket::handle()) for the base
* class will handle unknown packets by responding with an empty response packet (as is expected by the GDB
* client).
*
* @param rawPacket
* @return
*/
virtual std::unique_ptr<CommandPackets::CommandPacket> resolveCommandPacket(const RawPacketType& rawPacket);
/**
* Should return a set of GDB features supported by the GDB server. Each supported feature may come with an
* optional value.
*
* The set of features returned by this function will be stored against the active debug session object.
*
* Derived GDB server implementations may override this function to include any features that are specific to
* those implementations.
*
* @return
*/
virtual std::set<std::pair<Feature, std::optional<std::string>>> getSupportedFeatures();
/**
* Terminates any active debug session (if any) by closing the connection to the GDB client.
*/
void terminateActiveDebugSession();
/**
* Should return the GDB target descriptor for the connected target.
*
* NOTE: This function returns a target descriptor specific to GDB and the target. It's not the same data
* struct as Targets::TargetDescriptor. But the GDB target descriptor does hold an instance to
* Targets::TargetDescriptor. See the Gdb::TargetDescriptor::targetDescriptor class member.
*
* @return
*/
virtual const TargetDescriptor& getGdbTargetDescriptor() = 0;
/**
* Responds to any unexpected TargetController state changes.
*
* @param event
*/
void onTargetControllerStateChanged(const Events::TargetControllerStateChanged& event);
/**
* If the GDB client is currently waiting for the target execution to stop, this event handler will issue
* a "stop reply" packet to the client once the target execution stops.
*/
void onTargetExecutionStopped(const Events::TargetExecutionStopped&);
};
}