176 lines
6.3 KiB
C++
176 lines
6.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <vector>
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#include <queue>
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#include <optional>
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#include "src/DebugServer/ServerInterface.hpp"
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#include "GdbDebugServerConfig.hpp"
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#include "src/EventManager/EventListener.hpp"
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#include "src/Helpers/EpollInstance.hpp"
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#include "src/TargetController/TargetControllerConsole.hpp"
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#include "Connection.hpp"
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#include "TargetDescriptor.hpp"
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#include "DebugSession.hpp"
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#include "Signal.hpp"
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#include "RegisterDescriptor.hpp"
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#include "Feature.hpp"
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#include "CommandPackets/CommandPacket.hpp"
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#include "src/EventManager/Events/TargetControllerStateReported.hpp"
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#include "src/EventManager/Events/TargetExecutionStopped.hpp"
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#include "src/Helpers/BiMap.hpp"
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namespace Bloom::DebugServer::Gdb
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{
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/**
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* The GdbRspDebugServer is an implementation of a GDB server using the GDB Remote Serial Protocol.
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*
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* This DebugServer employs TCP/IP sockets to interface with GDB clients. The listening address can be configured
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* in the user's project config file.
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*
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* See https://sourceware.org/gdb/onlinedocs/gdb/Remote-Protocol.html for more info on the GDB Remote
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* Serial Protocol.
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*
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* @TODO: This could do with some cleaning.
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*/
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class GdbRspDebugServer: public ServerInterface
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{
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public:
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explicit GdbRspDebugServer(
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const DebugServerConfig& debugServerConfig,
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EventListener& eventListener
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);
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[[nodiscard]] std::string getName() const override {
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return "GDB Remote Serial Protocol DebugServer";
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};
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/**
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* Prepares the GDB server for listing on the selected address and port.
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*/
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void init() override;
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/**
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* Terminates any active debug session and closes the listening socket.
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*/
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void close() override;
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/**
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* Waits for a connection from a GDB client or services an active one.
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*
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* This function will return when any blocking operation is interrupted via this->interruptEventNotifier.
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*/
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void run() override;
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protected:
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std::optional<GdbDebugServerConfig> debugServerConfig;
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EventListener& eventListener;
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EventNotifier* interruptEventNotifier = nullptr;
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TargetControllerConsole targetControllerConsole = TargetControllerConsole(this->eventListener);
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/**
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* Listening socket address
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*/
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struct sockaddr_in socketAddress = {};
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/**
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* Listening socket file descriptor
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*/
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int serverSocketFileDescriptor = -1;
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/**
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* When waiting for a connection, we don't listen on the this->serverSocketFileDescriptor directly. Instead,
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* we use an EpollInstance to monitor both this->serverSocketFileDescriptor and this->interruptEventNotifier.
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* This allows us to interrupt any blocking socket IO calls when EventNotifier::notify() is called on
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* this->interruptEventNotifier.
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*
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* See GdbRspDebugServer::init()
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* See DebugServer::interruptEventNotifier
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* See EpollInstance
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* See EventNotifier
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*/
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EpollInstance epollInstance = EpollInstance();
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/**
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* SO_REUSEADDR option value for listening socket.
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*/
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int enableReuseAddressSocketOption = 1;
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/**
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* When a connection with a GDB client is established, a new instance of the DebugSession class is created and
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* held here. A value of std::nullopt means there is no active debug session present.
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*/
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std::optional<DebugSession> activeDebugSession;
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/**
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* Waits for a GDB client to connect on the listening socket.
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*
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* This function may return an std::nullopt, if the waiting was interrupted by some other event.
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*/
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std::optional<Connection> waitForConnection();
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/**
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* Waits for a command packet from the connected GDB client.
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*
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* @return
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*/
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std::unique_ptr<CommandPackets::CommandPacket> waitForCommandPacket();
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/**
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* Should construct a derived instance of the CommandPackets::CommandPacket class, from a raw packet.
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*
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* Derived implementations of this GDB server class can override this function to include support for more
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* specific GDB commands. For example, the AVR GDB implementation overrides this function to support AVR
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* specific implementations of the read and write memory GDB commands.
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*
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* This function should never return a nullptr. If the command is unknown, it should simply return an
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* instance of the CommandPackets::CommandPacket base class. The handler (CommandPacket::handle()) for the base
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* class will handle unknown packets by responding with an empty response packet (as is expected by the GDB
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* client).
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*
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* @param rawPacket
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* @return
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*/
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virtual std::unique_ptr<CommandPackets::CommandPacket> resolveCommandPacket(const RawPacketType& rawPacket);
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/**
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* Terminates any active debug session (if any) by closing the connection to the GDB client.
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*/
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void terminateActiveDebugSession();
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/**
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* Should return the GDB target descriptor for the connected target.
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*
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* NOTE: This function returns a target descriptor specific to GDB and the target. It's not the same data
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* struct as Targets::TargetDescriptor. But the GDB target descriptor does hold an instance to
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* Targets::TargetDescriptor. See the Gdb::TargetDescriptor::targetDescriptor class member.
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*
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* @return
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*/
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virtual const TargetDescriptor& getGdbTargetDescriptor() = 0;
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/**
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* Responds to any unexpected TargetController state changes.
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*
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* @param event
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*/
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void onTargetControllerStateReported(const Events::TargetControllerStateReported& event);
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/**
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* If the GDB client is currently waiting for the target execution to stop, this event handler will issue
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* a "stop reply" packet to the client once the target execution stops.
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*/
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void onTargetExecutionStopped(const Events::TargetExecutionStopped&);
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};
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}
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