Files
BloomPatched/src/DebugServers/GdbRsp/CommandPackets/ReadMemory.hpp
Nav 6edfb7376a Tidied structure of all classes within the entire code base
Also some other small bits of tidying
2021-10-31 11:36:28 +00:00

41 lines
1.1 KiB
C++

#pragma once
#include <cstdint>
#include <optional>
#include "CommandPacket.hpp"
namespace Bloom::DebugServers::Gdb::CommandPackets
{
/**
* The ReadMemory class implements a structure for "m" packets. Upon receiving these packets, the server is
* expected to read memory from the target and send it the client.
*/
class ReadMemory: public CommandPacket
{
public:
/**
* The startAddress sent from the GDB client may include additional bits used to indicate the memory type.
* These bits have to be removed from the address before it can be used as a start address. This is not done
* here, as it's target specific.
*
* For an example of where GDB does this, see the AvrGdbRsp class.
*/
std::uint32_t startAddress = 0;
/**
* Number of bytes to read.
*/
std::uint32_t bytes = 0;
explicit ReadMemory(const std::vector<unsigned char>& rawPacket): CommandPacket(rawPacket) {
init();
};
void dispatchToHandler(Gdb::GdbRspDebugServer& gdbRspDebugServer) override;
private:
void init();
};
}