This covers cases where the DebugServer has unexpectedly shutdown and Insight should follow.
146 lines
5.8 KiB
C++
146 lines
5.8 KiB
C++
#include <typeindex>
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#include <QTimer>
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#include "Insight.hpp"
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#include "InsightWorker.hpp"
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#include "src/Helpers/Paths.hpp"
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#include "src/Logger/Logger.hpp"
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#include "src/Exceptions/InvalidConfig.hpp"
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#include "src/Targets/TargetState.hpp"
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using namespace Bloom;
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using namespace Bloom::Exceptions;
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void Insight::run() {
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try {
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this->startup();
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this->workerThread->start();
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this->setThreadState(ThreadState::READY);
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Logger::info("Insight ready");
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this->application->exec();
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} catch (const Exception& exception) {
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Logger::error("Insight encountered a fatal error. See below for errors:");
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Logger::error(exception.getMessage());
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} catch (const std::exception& exception) {
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Logger::error("Insight encountered a fatal error. See below for errors:");
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Logger::error(std::string(exception.what()));
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}
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this->shutdown();
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}
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void Insight::startup() {
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Logger::info("Starting Insight");
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this->setThreadState(ThreadState::STARTING);
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this->eventManager.registerListener(this->eventListener);
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this->eventListener->registerCallbackForEventType<Events::ShutdownApplication>(
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std::bind(&Insight::onShutdownApplicationEvent, this, std::placeholders::_1)
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);
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this->eventListener->registerCallbackForEventType<Events::TargetControllerThreadStateChanged>(
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std::bind(&Insight::onTargetControllerThreadStateChangedEvent, this, std::placeholders::_1)
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);
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this->eventListener->registerCallbackForEventType<Events::DebugServerThreadStateChanged>(
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std::bind(&Insight::onDebugServerThreadStateChangedEvent, this, std::placeholders::_1)
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);
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auto targetDescriptor = this->targetControllerConsole.getTargetDescriptor();
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#ifndef BLOOM_DEBUG_BUILD
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QCoreApplication::addLibraryPath(QString::fromStdString(Paths::applicationDirPath() + "/plugins"));
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#endif
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QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts, true);
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this->application = new QApplication(this->qtApplicationArgc, this->qtApplicationArgv.data());
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this->application->setQuitOnLastWindowClosed(true);
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qRegisterMetaType<Bloom::Targets::TargetDescriptor>();
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qRegisterMetaType<Bloom::Targets::TargetPinDescriptor>();
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qRegisterMetaType<Bloom::Targets::TargetPinState>();
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qRegisterMetaType<Bloom::Targets::TargetState>();
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qRegisterMetaType<std::map<int, Bloom::Targets::TargetPinState>>();
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this->mainWindow.setInsightConfig(this->insightConfig);
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this->mainWindow.setEnvironmentConfig(this->environmentConfig);
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this->mainWindow.init(
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*(this->application),
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targetDescriptor
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);
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this->mainWindow.show();
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/*
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* We can't run our own event loop here - we have to use Qt's event loop. But we still need to be able to
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* process our events. To address this, we use a QTimer to dispatch our events on an interval.
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*
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* This allows us to use Qt's event loop whilst still being able to process our own events.
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*/
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auto eventDispatchTimer = new QTimer(this->application);
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connect(eventDispatchTimer, &QTimer::timeout, this, &Insight::dispatchEvents);
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eventDispatchTimer->start(100);
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// Prepare worker thread
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auto worker = new InsightWorker(this->eventManager);
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this->workerThread = new QThread();
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this->workerThread->setObjectName("IW");
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worker->moveToThread(this->workerThread);
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connect(this->workerThread, &QThread::started, worker, &InsightWorker::startup);
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connect(this->workerThread, &QThread::finished, worker, &QObject::deleteLater);
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connect(this->workerThread, &QThread::finished, this->workerThread, &QThread::deleteLater);
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connect(worker, &InsightWorker::targetControllerSuspended, &(this->mainWindow), &InsightWindow::onTargetControllerSuspended);
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connect(worker, &InsightWorker::targetControllerResumed, &(this->mainWindow), &InsightWindow::onTargetControllerResumed);
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connect(worker, &InsightWorker::targetStateUpdated, &(this->mainWindow), &InsightWindow::onTargetStateUpdate);
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connect(worker, &InsightWorker::targetProgramCounterUpdated, &(this->mainWindow), &InsightWindow::onTargetProgramCounterUpdate);
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connect(worker, &InsightWorker::targetPinStatesUpdated, &(this->mainWindow), &InsightWindow::onTargetPinStatesUpdate);
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connect(worker, &InsightWorker::targetIoPortsUpdated, &(this->mainWindow), &InsightWindow::onTargetIoPortsUpdate);
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connect(&(this->mainWindow), &InsightWindow::refreshTargetPinStates, worker, &InsightWorker::requestPinStates);
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connect(&(this->mainWindow), &InsightWindow::setTargetPinState, worker, &InsightWorker::requestPinStateUpdate);
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}
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void Insight::shutdown() {
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if (this->getThreadState() == ThreadState::STOPPED) {
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return;
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}
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Logger::info("Shutting down Insight");
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this->mainWindow.close();
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if (this->workerThread != nullptr && this->workerThread->isRunning()) {
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this->workerThread->quit();
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}
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if (this->application != nullptr) {
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this->application->exit(0);
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}
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this->setThreadState(ThreadState::STOPPED);
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}
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void Insight::onShutdownApplicationEvent(const Events::ShutdownApplication&) {
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/*
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* Once Insight shuts down, control of the main thread will be returned to Application::run(), which
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* will pickup the ShutdownApplication event and proceed with the shutdown.
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*/
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this->shutdown();
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}
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void Insight::onTargetControllerThreadStateChangedEvent(const Events::TargetControllerThreadStateChanged& event) {
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if (event.getState() == ThreadState::STOPPED) {
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// Something horrible has happened with the TargetController - Insight is useless without the TargetController
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this->shutdown();
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}
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}
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void Insight::onDebugServerThreadStateChangedEvent(const Events::DebugServerThreadStateChanged& event) {
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if (event.getState() == ThreadState::STOPPED) {
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// Something horrible has happened with the DebugServer
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this->shutdown();
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}
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}
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