#pragma once #include #include #include "MemoryAccessCommandPacket.hpp" namespace Bloom::DebugServer::Gdb::AvrGdb::CommandPackets { /** * The FlashWrite class implements the structure for the "vFlashWrite" packet. Upon receiving this packet, the * server is expected to write to a particular region of the target's flash memory. */ class FlashWrite: public MemoryAccessCommandPacket { public: std::uint32_t startAddress = 0; Targets::TargetMemoryBuffer buffer; explicit FlashWrite(const RawPacketType& rawPacket); void handle( DebugSession& debugSession, TargetController::TargetControllerConsole& targetControllerConsole ) override; }; }