#pragma once #include "Command.hpp" #include "src/Targets/TargetAddressSpaceDescriptor.hpp" #include "src/Targets/TargetMemorySegmentDescriptor.hpp" #include "src/Targets/TargetMemorySegmentType.hpp" #include "src/Targets/TargetMemory.hpp" namespace TargetController::Commands { class WriteTargetMemory: public Command { public: static constexpr CommandType type = CommandType::WRITE_TARGET_MEMORY; static const inline std::string name = "WriteTargetMemory"; const Targets::TargetAddressSpaceDescriptor& addressSpaceDescriptor; const Targets::TargetMemorySegmentDescriptor& memorySegmentDescriptor; Targets::TargetMemoryAddress startAddress; Targets::TargetMemoryBufferSpan buffer; WriteTargetMemory( const Targets::TargetAddressSpaceDescriptor& addressSpaceDescriptor, const Targets::TargetMemorySegmentDescriptor& memorySegmentDescriptor, Targets::TargetMemoryAddress startAddress, Targets::TargetMemoryBufferSpan buffer ) : addressSpaceDescriptor(addressSpaceDescriptor) , memorySegmentDescriptor(memorySegmentDescriptor) , startAddress(startAddress) , buffer(buffer) {}; [[nodiscard]] CommandType getType() const override { return WriteTargetMemory::type; } [[nodiscard]] bool requiresStoppedTargetState() const override { return true; } [[nodiscard]] bool requiresDebugMode() const override { return this->memorySegmentDescriptor.type == Targets::TargetMemorySegmentType::RAM; } }; }