#pragma once #include #include #include "Event.hpp" #include "src/Targets/TargetBreakpoint.hpp" namespace Bloom::Events { class SetBreakpointOnTarget: public Event { public: static inline EventType type = EventType::SET_BREAKPOINT_ON_TARGET; static inline const std::string name = "SetBreakpointOnTarget"; Targets::TargetBreakpoint breakpoint; [[nodiscard]] EventType getType() const override { return SetBreakpointOnTarget::type; } [[nodiscard]] std::string getName() const override { return SetBreakpointOnTarget::name; } }; }