#pragma once #include #include "Event.hpp" #include "src/Targets/TargetMemory.hpp" namespace Bloom::Events { class MemoryWrittenToTarget: public Event { public: static inline EventType type = EventType::MEMORY_WRITTEN_TO_TARGET; static inline const std::string name = "MemoryWrittenToTarget"; MemoryWrittenToTarget() = default; [[nodiscard]] EventType getType() const override { return MemoryWrittenToTarget::type; } [[nodiscard]] std::string getName() const override { return MemoryWrittenToTarget::name; } }; }