#pragma once #include "Event.hpp" #include "src/Helpers/Thread.hpp" namespace Bloom::Events { class TargetControllerStateChanged: public Event { private: ThreadState state; public: TargetControllerStateChanged(ThreadState state) : state(state) { }; static inline const std::string name = "TargetControllerStateChanged"; std::string getName() const override { return TargetControllerStateChanged::name; } ThreadState getState() const { return this->state; } }; }