#pragma once #include #include "Event.hpp" #include "src/Targets/TargetMemory.hpp" namespace Bloom::Events { class MemoryWrittenToTarget: public Event { public: static inline const std::string name = "MemoryWrittenToTarget"; [[nodiscard]] std::string getName() const override { return MemoryWrittenToTarget::name; } MemoryWrittenToTarget() = default; }; }