New GDB "monitor reset" command packet class

This commit is contained in:
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2022-04-08 22:23:30 +01:00
parent 583b01fa34
commit f7feef9ea1
5 changed files with 82 additions and 0 deletions

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#include "ResetTarget.hpp"
#include "src/DebugServer/Gdb/ResponsePackets/ErrorResponsePacket.hpp"
#include "src/DebugServer/Gdb/ResponsePackets/ResponsePacket.hpp"
#include "src/Logger/Logger.hpp"
#include "src/Exceptions/Exception.hpp"
namespace Bloom::DebugServer::Gdb::CommandPackets
{
using ResponsePackets::ErrorResponsePacket;
using ResponsePackets::ResponsePacket;
using Exceptions::Exception;
ResetTarget::ResetTarget(Monitor&& monitorPacket)
: Monitor(std::move(monitorPacket))
{}
void ResetTarget::handle(DebugSession& debugSession, TargetControllerConsole& targetControllerConsole) {
Logger::debug("Handling ResetTarget packet");
try {
targetControllerConsole.resetTarget();
debugSession.connection.writePacket(ResponsePacket(Packet::toHex(
"Target reset complete - use the 'continue' command to begin execution.\n"
)));
} catch (const Exception& exception) {
Logger::error("Failed to reset target - " + exception.getMessage());
debugSession.connection.writePacket(ErrorResponsePacket());
}
}
}

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#pragma once
#include <cstdint>
#include "Monitor.hpp"
namespace Bloom::DebugServer::Gdb::CommandPackets
{
/**
* The ResetTarget class implements a structure for the custom reset command (triggered via the "monitor reset"
* GDB command
*
* The "monitor reset" command will trigger a target reset and hold the target in a stopped state.
*/
class ResetTarget: public Monitor
{
public:
explicit ResetTarget(Monitor&& monitorPacket);
void handle(DebugSession& debugSession, TargetControllerConsole& targetControllerConsole) override;
};
}