New resume & suspend TargetController commands
This commit is contained in:
@@ -157,23 +157,15 @@ namespace Bloom::DebugServer::Gdb
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* service it.
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*/
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if (!this->targetControllerConsole.isTargetControllerInService()) {
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// The TargetController is suspended - allow it some time to wake up
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// The TargetController is suspended - attempt to wake it up
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try {
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this->targetControllerConsole.resumeTargetController();
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/*
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* At first, it may seem like there is a possibility that we may miss the
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* TargetControllerStateChanged event here. But this is nothing to worry about because
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* this->eventListener is already listening for TargetControllerStateChanged events, so if an event
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* does fire in between the call to isTargetControllerInService() (above) and waitForEvent() (below),
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* then waitForEvent() will return immediately with the event.
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*/
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const auto targetControllerStateChangedEvent = this->eventListener.waitForEvent<
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Events::TargetControllerStateChanged
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>(std::chrono::milliseconds(10000));
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} catch (Bloom::Exceptions::Exception& exception) {
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Logger::error("Failed to wake up TargetController - " + exception.getMessage());
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}
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if (
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!targetControllerStateChangedEvent.has_value()
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|| targetControllerStateChangedEvent->get()->state != TargetControllerState::ACTIVE
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) {
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if (!this->targetControllerConsole.isTargetControllerInService()) {
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this->activeDebugSession.reset();
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throw DebugSessionAborted("TargetController not in service");
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}
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@@ -8,6 +8,8 @@ namespace Bloom::TargetController::Commands
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{
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GENERIC,
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GET_STATE,
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RESUME,
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SUSPEND,
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GET_TARGET_DESCRIPTOR,
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STOP_TARGET_EXECUTION,
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RESUME_TARGET_EXECUTION,
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21
src/TargetController/Commands/Resume.hpp
Normal file
21
src/TargetController/Commands/Resume.hpp
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@@ -0,0 +1,21 @@
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#pragma once
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#include "Command.hpp"
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namespace Bloom::TargetController::Commands
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{
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class Resume: public Command
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{
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public:
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static constexpr CommandType type = CommandType::RESUME;
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static inline const std::string name = "Resume";
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[[nodiscard]] CommandType getType() const override {
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return Resume::type;
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}
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[[nodiscard]] bool requiresDebugMode() const override {
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return false;
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}
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};
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}
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21
src/TargetController/Commands/Suspend.hpp
Normal file
21
src/TargetController/Commands/Suspend.hpp
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@@ -0,0 +1,21 @@
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#pragma once
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#include "Command.hpp"
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namespace Bloom::TargetController::Commands
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{
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class Suspend: public Command
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{
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public:
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static constexpr CommandType type = CommandType::SUSPEND;
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static inline const std::string name = "Suspend";
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[[nodiscard]] CommandType getType() const override {
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return Suspend::type;
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}
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[[nodiscard]] bool requiresDebugMode() const override {
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return false;
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}
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};
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}
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@@ -24,6 +24,8 @@ namespace Bloom::TargetController
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using Commands::Command;
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using Commands::GetState;
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using Commands::Resume;
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using Commands::Suspend;
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using Commands::GetTargetDescriptor;
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using Commands::GetTargetState;
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using Commands::StopTargetExecution;
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@@ -172,6 +174,14 @@ namespace Bloom::TargetController
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std::bind(&TargetControllerComponent::handleGetState, this, std::placeholders::_1)
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);
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this->registerCommandHandler<Resume>(
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std::bind(&TargetControllerComponent::handleResume, this, std::placeholders::_1)
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);
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this->registerCommandHandler<Suspend>(
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std::bind(&TargetControllerComponent::handleSuspend, this, std::placeholders::_1)
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);
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this->registerCommandHandler<GetTargetDescriptor>(
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std::bind(&TargetControllerComponent::handleGetTargetDescriptor, this, std::placeholders::_1)
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);
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@@ -765,6 +775,22 @@ namespace Bloom::TargetController
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return std::make_unique<Responses::State>(this->state);
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}
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std::unique_ptr<Responses::Response> TargetControllerComponent::handleResume(Resume& command) {
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if (this->state != TargetControllerState::ACTIVE) {
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this->resume();
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}
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return std::make_unique<Response>();
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}
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std::unique_ptr<Responses::Response> TargetControllerComponent::handleSuspend(Suspend& command) {
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if (this->state != TargetControllerState::SUSPENDED) {
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this->suspend();
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}
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return std::make_unique<Response>();
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}
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std::unique_ptr<Responses::TargetDescriptor> TargetControllerComponent::handleGetTargetDescriptor(
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GetTargetDescriptor& command
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) {
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@@ -21,6 +21,8 @@
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// Commands
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#include "Commands/Command.hpp"
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#include "Commands/GetState.hpp"
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#include "Commands/Resume.hpp"
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#include "Commands/Suspend.hpp"
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#include "Commands/GetTargetDescriptor.hpp"
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#include "Commands/GetTargetState.hpp"
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#include "Commands/StopTargetExecution.hpp"
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@@ -335,6 +337,8 @@ namespace Bloom::TargetController
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// Command handlers
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std::unique_ptr<Responses::State> handleGetState(Commands::GetState& command);
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std::unique_ptr<Responses::Response> handleSuspend(Commands::Suspend& command);
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std::unique_ptr<Responses::Response> handleResume(Commands::Resume& command);
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std::unique_ptr<Responses::TargetDescriptor> handleGetTargetDescriptor(Commands::GetTargetDescriptor& command);
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std::unique_ptr<Responses::TargetState> handleGetTargetState(Commands::GetTargetState& command);
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std::unique_ptr<Responses::Response> handleStopTargetExecution(Commands::StopTargetExecution& command);
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@@ -2,6 +2,8 @@
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// Commands
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#include "Commands/GetState.hpp"
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#include "Commands/Suspend.hpp"
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#include "Commands/Resume.hpp"
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#include "Commands/GetTargetDescriptor.hpp"
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#include "Commands/GetTargetState.hpp"
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#include "Commands/StopTargetExecution.hpp"
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@@ -25,6 +27,8 @@
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namespace Bloom::TargetController
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{
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using Commands::GetState;
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using Commands::Suspend;
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using Commands::Resume;
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using Commands::GetTargetDescriptor;
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using Commands::GetTargetState;
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using Commands::StopTargetExecution;
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@@ -81,6 +85,22 @@ namespace Bloom::TargetController
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}
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}
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void TargetControllerConsole::resumeTargetController() {
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this->commandManager.sendCommandAndWaitForResponse(
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std::make_unique<Resume>(),
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this->defaultTimeout
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);
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return;
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}
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void TargetControllerConsole::suspendTargetController() {
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this->commandManager.sendCommandAndWaitForResponse(
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std::make_unique<Suspend>(),
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this->defaultTimeout
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);
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return;
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}
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TargetDescriptor TargetControllerConsole::getTargetDescriptor() {
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return this->commandManager.sendCommandAndWaitForResponse(
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std::make_unique<GetTargetDescriptor>(),
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@@ -49,6 +49,16 @@ namespace Bloom::TargetController
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*/
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bool isTargetControllerInService() noexcept;
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/**
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* Resumes the TargetController if it's suspended. Otherwise, this function does nothing.
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*/
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void resumeTargetController();
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/**
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* Suspends the TargetController if it's active. Otherwise, this function does nothing.
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*/
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void suspendTargetController();
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/**
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* Requests the TargetDescriptor from the TargetController
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*
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