Renamed component (DebugServer and TargetController) state changed events to be specific to thread states
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@@ -1,28 +0,0 @@
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#pragma once
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#include "Event.hpp"
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#include "src/Helpers/Thread.hpp"
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namespace Bloom::Events
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{
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class TargetControllerStateChanged: public Event
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{
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private:
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ThreadState state;
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public:
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TargetControllerStateChanged(ThreadState state): state(state) {
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};
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static inline const std::string name = "TargetControllerStateChanged";
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std::string getName() const override {
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return TargetControllerStateChanged::name;
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}
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ThreadState getState() const {
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return this->state;
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}
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};
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}
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