Tidied structure of all classes within the entire code base
Also some other small bits of tidying
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@@ -7,13 +7,17 @@ namespace Bloom
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{
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class UiLoader: public QUiLoader
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{
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Q_OBJECT
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private:
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std::map<QString, std::function<QWidget*(QWidget* parent, const QString& name)>> customWidgetConstructorsByWidgetName = {};
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Q_OBJECT
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public:
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explicit UiLoader(QObject* parent);
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QWidget* createWidget(const QString& className, QWidget* parent, const QString& name) override;
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private:
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std::map<
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QString,
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std::function<QWidget*(QWidget* parent, const QString& name)>
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> customWidgetConstructorsByWidgetName = {};
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};
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}
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