Moved CMake installation rules into separate CMake file. Plus some other tidying

This commit is contained in:
Nav
2022-04-29 22:12:47 +01:00
parent 76e189162e
commit 63dc84aba0
3 changed files with 43 additions and 31 deletions

View File

@@ -60,10 +60,18 @@ if (${CMAKE_BUILD_TYPE} MATCHES "Debug")
# CMAKE_BUILD_RPATH needs to point to the local Qt installation, to use Gammaray during development.
# This is because the distributed Qt binaries may not be compatible with the local installation of Gammaray
# If you don't intend to use Gammaray, you can comment this out
set(CMAKE_BUILD_RPATH /opt/Qt/6.1.2/gcc_64/lib/)
endif()
add_executable(Bloom build/resources/TargetDescriptionFiles/AVR/Mapping.json)
add_executable(Bloom)
target_sources(
Bloom
PRIVATE
build/resources/TargetDescriptionFiles/AVR/Mapping.json
)
add_subdirectory(src)
set_target_properties(Bloom PROPERTIES OUTPUT_NAME bloom)
@@ -192,34 +200,7 @@ add_custom_command(
${CMAKE_CURRENT_SOURCE_DIR}/build/resources/UDevRules/99-bloom.rules
)
# Installation configuration
set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/release/")
install(TARGETS Bloom DESTINATION bin PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ)
install(
DIRECTORY build/bin/plugins
DESTINATION "bin"
DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
)
install(
DIRECTORY build/bin/platforms
DESTINATION "bin"
DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
)
install(
DIRECTORY build/resources
DESTINATION "."
DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
)
install(
DIRECTORY build/bin/lib
DESTINATION "bin"
DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
)
include(./Installing.cmake)
configure_file(
"${PROJECT_SOURCE_DIR}/Packaging.cmake"

31
Installing.cmake Normal file
View File

@@ -0,0 +1,31 @@
# Installation configuration
#
# When running the Install step, we don't actually install Bloom on the user's machine. We install it in a release
# directory, to be used for packaging.
set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/release/")
install(TARGETS Bloom DESTINATION bin PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ)
install(
DIRECTORY build/bin/plugins
DESTINATION "bin"
DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
)
install(
DIRECTORY build/bin/platforms
DESTINATION "bin"
DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
)
install(
DIRECTORY build/resources
DESTINATION "."
DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
)
install(
DIRECTORY build/bin/lib
DESTINATION "bin"
DIRECTORY_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ FILE_PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
)

View File

@@ -69,7 +69,7 @@ namespace Bloom
*
* @return
*/
static inline std::string compiledResourcesPath() {
static std::string compiledResourcesPath() {
#ifdef BLOOM_COMPILED_RESOURCES_PATH_OVERRIDE
return {BLOOM_COMPILED_RESOURCES_PATH_OVERRIDE};
#else
@@ -85,7 +85,7 @@ namespace Bloom
*
* @return
*/
static inline std::string homeDomainName() {
static std::string homeDomainName() {
#ifdef BLOOM_HOME_DOMAIN_NAME_OVERRIDE
return {BLOOM_HOME_DOMAIN_NAME_OVERRIDE};
#else