Added BLOOM_COMPILED_RESOURCES_PATH_OVERRIDE macro to avoid using compiled resources in debug builds
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
#include "src/Exceptions/TargetControllerStartupFailure.hpp"
|
||||
#include "src/Exceptions/DeviceCommunicationFailure.hpp"
|
||||
#include "src/Application.hpp"
|
||||
#include "src/Helpers/Paths.hpp"
|
||||
|
||||
using namespace Bloom;
|
||||
using namespace Bloom::Targets;
|
||||
@@ -87,7 +88,7 @@ void TargetController::startup() {
|
||||
|
||||
void TargetController::checkUdevRules() {
|
||||
auto bloomRulesPath = std::string("/etc/udev/rules.d/99-bloom.rules");
|
||||
auto latestBloomRulesPath = Application::getResourcesDirPath() + "/UDevRules/99-bloom.rules";
|
||||
auto latestBloomRulesPath = Paths::resourcesDirPath() + "/UDevRules/99-bloom.rules";
|
||||
|
||||
if (!std::filesystem::exists(bloomRulesPath)) {
|
||||
Logger::warning("Bloom udev rules missing - attempting installation");
|
||||
|
||||
Reference in New Issue
Block a user