Added BLOOM_COMPILED_RESOURCES_PATH_OVERRIDE macro to avoid using compiled resources in debug builds
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@@ -248,20 +248,6 @@ namespace Bloom
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*/
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void onShutdownApplicationRequest(Events::EventPointer<Events::ShutdownApplication>);
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/**
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* Returns the path to the directory in which the Bloom binary resides.
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*
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* @return
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*/
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static std::string getApplicationDirPath();
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/**
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* Returns the path to the Resources directory, located in the application directory.
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*
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* @return
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*/
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static std::string getResourcesDirPath();
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/**
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* Checks if the current effective user running Bloom has root privileges.
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*
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