Removed using namespace directive for class member function definitions in source files
This commit is contained in:
@@ -6,135 +6,138 @@
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#include "src/Helpers/Thread.hpp"
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#include "src/Logger/Logger.hpp"
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using namespace Bloom;
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using namespace Bloom::Exceptions;
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namespace Bloom
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{
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using namespace Bloom::Exceptions;
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using Bloom::Targets::TargetState;
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using Bloom::Targets::TargetState;
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InsightWorker::InsightWorker(EventManager& eventManager): eventManager(eventManager) {}
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InsightWorker::InsightWorker(EventManager& eventManager): eventManager(eventManager) {}
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void InsightWorker::queueTask(InsightWorkerTask* task) {
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auto taskQueueLock = this->queuedTasks.acquireLock();
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task->moveToThread(this->thread());
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task->setParent(this);
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this->queuedTasks.getReference().push(task);
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emit this->taskQueued();
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}
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void InsightWorker::startup() {
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Logger::debug("Starting InsightWorker thread");
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this->eventManager.registerListener(this->eventListener);
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this->eventListener->registerCallbackForEventType<Events::TargetControllerStateReported>(
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std::bind(&InsightWorker::onTargetControllerStateReportedEvent, this, std::placeholders::_1)
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);
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this->eventListener->registerCallbackForEventType<Events::TargetExecutionStopped>(
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std::bind(&InsightWorker::onTargetStoppedEvent, this, std::placeholders::_1)
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);
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this->eventListener->registerCallbackForEventType<Events::TargetExecutionResumed>(
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std::bind(&InsightWorker::onTargetResumedEvent, this, std::placeholders::_1)
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);
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this->eventListener->registerCallbackForEventType<Events::RegistersWrittenToTarget>(
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std::bind(&InsightWorker::onTargetRegistersWrittenEvent, this, std::placeholders::_1)
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);
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this->eventDispatchTimer = new QTimer(this);
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QObject::connect(this->eventDispatchTimer, &QTimer::timeout, this, &InsightWorker::dispatchEvents);
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this->eventDispatchTimer->start(5);
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QObject::connect(this, &InsightWorker::taskQueued, this, &InsightWorker::executeTasks);
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this->eventManager.triggerEvent(
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std::make_shared<Events::InsightThreadStateChanged>(ThreadState::READY)
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);
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emit this->ready();
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}
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void InsightWorker::requestPinStates(int variantId) {
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this->targetControllerConsole.requestPinStates(variantId);
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}
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std::optional<InsightWorkerTask*> InsightWorker::getQueuedTask() {
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auto task = std::optional<InsightWorkerTask*>();
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auto& queuedTasks = this->queuedTasks.getReference();
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auto taskQueueLock = this->queuedTasks.acquireLock();
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if (!queuedTasks.empty()) {
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task = queuedTasks.front();
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queuedTasks.pop();
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void InsightWorker::queueTask(InsightWorkerTask* task) {
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auto taskQueueLock = this->queuedTasks.acquireLock();
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task->moveToThread(this->thread());
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task->setParent(this);
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this->queuedTasks.getReference().push(task);
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emit this->taskQueued();
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}
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return task;
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}
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void InsightWorker::startup() {
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Logger::debug("Starting InsightWorker thread");
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this->eventManager.registerListener(this->eventListener);
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void InsightWorker::onTargetStoppedEvent(const Events::TargetExecutionStopped& event) {
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/*
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* When we report a target halt to Insight, Insight will immediately seek more data from the target (such as GPIO
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* pin states). This can be problematic for cases where the target had halted due to a conditional breakpoint.
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*
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* For conditional breakpoints, a software breakpoint is employed to halt target execution and give the debug
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* client an opportunity to check the condition. In cases where the condition is not met, the client will
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* immediately request for execution to be resumed. It's important that Insight does not get in the way of this
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* process, as it could end up slowing things down significantly.
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*
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* For the above reason, we don't want to report any target halts to Insight, unless we can be sure that the client
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* isn't going to immediately resume execution upon checking the condition.
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*
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* We do this by providing a time window for the TargetExecutionResumed event. If the event is triggered within
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* that time window, we won't report the target halt to Insight, thus preventing Insight from needlessly seeking
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* data from the target and slowing things down.
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*
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* This isn't the best approach, TBH, as it introduces a delay to Insight's response to the target halting. The
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* problem is, we cannot differentiate a conditional breakpoint with a software breakpoint, so this seems to be the
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* only way. It would be nice if the debug client gave us some form of indication of whether the breakpoint is a
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* conditional one.
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*/
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auto resumedEvent = this->eventListener->waitForEvent<Events::TargetExecutionResumed>(
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std::chrono::milliseconds(650)
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);
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this->eventListener->registerCallbackForEventType<Events::TargetControllerStateReported>(
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std::bind(&InsightWorker::onTargetControllerStateReportedEvent, this, std::placeholders::_1)
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);
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if (!resumedEvent.has_value()) {
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emit this->targetStateUpdated(TargetState::STOPPED);
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emit this->targetProgramCounterUpdated(event.programCounter);
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this->eventListener->registerCallbackForEventType<Events::TargetExecutionStopped>(
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std::bind(&InsightWorker::onTargetStoppedEvent, this, std::placeholders::_1)
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);
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this->eventListener->registerCallbackForEventType<Events::TargetExecutionResumed>(
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std::bind(&InsightWorker::onTargetResumedEvent, this, std::placeholders::_1)
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);
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this->eventListener->registerCallbackForEventType<Events::RegistersWrittenToTarget>(
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std::bind(&InsightWorker::onTargetRegistersWrittenEvent, this, std::placeholders::_1)
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);
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this->eventDispatchTimer = new QTimer(this);
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QObject::connect(this->eventDispatchTimer, &QTimer::timeout, this, &InsightWorker::dispatchEvents);
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this->eventDispatchTimer->start(5);
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QObject::connect(this, &InsightWorker::taskQueued, this, &InsightWorker::executeTasks);
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this->eventManager.triggerEvent(
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std::make_shared<Events::InsightThreadStateChanged>(ThreadState::READY)
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);
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emit this->ready();
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}
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}
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void InsightWorker::onTargetResumedEvent(const Events::TargetExecutionResumed& event) {
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emit this->targetStateUpdated(TargetState::RUNNING);
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}
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void InsightWorker::requestPinStates(int variantId) {
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this->targetControllerConsole.requestPinStates(variantId);
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}
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void InsightWorker::onTargetRegistersWrittenEvent(const Events::RegistersWrittenToTarget& event) {
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emit this->targetRegistersWritten(event.registers, event.createdTimestamp);
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}
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std::optional<InsightWorkerTask*> InsightWorker::getQueuedTask() {
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auto task = std::optional<InsightWorkerTask*>();
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void InsightWorker::onTargetControllerStateReportedEvent(const Events::TargetControllerStateReported& event) {
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if (this->lastTargetControllerState == TargetControllerState::ACTIVE
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&& event.state == TargetControllerState::SUSPENDED
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) {
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emit this->targetControllerSuspended();
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auto& queuedTasks = this->queuedTasks.getReference();
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auto taskQueueLock = this->queuedTasks.acquireLock();
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} else if (this->lastTargetControllerState == TargetControllerState::SUSPENDED
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&& event.state == TargetControllerState::ACTIVE
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) {
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try {
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emit this->targetControllerResumed(this->targetControllerConsole.getTargetDescriptor());
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if (!queuedTasks.empty()) {
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task = queuedTasks.front();
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queuedTasks.pop();
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}
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} catch (const Exception& exception) {
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Logger::error("Insight resume failed - " + exception.getMessage());
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return task;
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}
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void InsightWorker::onTargetStoppedEvent(const Events::TargetExecutionStopped& event) {
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/*
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* When we report a target halt to Insight, Insight will immediately seek more data from the target (such as
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* GPIO pin states). This can be problematic for cases where the target had halted due to a conditional
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* breakpoint.
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*
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* For conditional breakpoints, a software breakpoint is employed to halt target execution and give the debug
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* client an opportunity to check the condition. In cases where the condition is not met, the client will
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* immediately request for execution to be resumed. It's important that Insight does not get in the way of this
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* process, as it could end up slowing things down significantly.
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*
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* For the above reason, we don't want to report any target halts to Insight, unless we can be sure that the
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* client isn't going to immediately resume execution upon checking the condition.
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*
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* We do this by providing a time window for the TargetExecutionResumed event. If the event is triggered within
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* that time window, we won't report the target halt to Insight, thus preventing Insight from needlessly
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* seeking data from the target and slowing things down.
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*
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* This isn't the best approach, TBH, as it introduces a delay to Insight's response to the target halting. The
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* problem is, we cannot differentiate a conditional breakpoint with a software breakpoint, so this seems to be
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* the only way. It would be nice if the debug client gave us some form of indication of whether the breakpoint
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* is a conditional one.
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*/
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auto resumedEvent = this->eventListener->waitForEvent<Events::TargetExecutionResumed>(
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std::chrono::milliseconds(650)
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);
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if (!resumedEvent.has_value()) {
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emit this->targetStateUpdated(TargetState::STOPPED);
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emit this->targetProgramCounterUpdated(event.programCounter);
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}
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}
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this->lastTargetControllerState = event.state;
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}
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void InsightWorker::executeTasks() {
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auto task = std::optional<InsightWorkerTask*>();
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void InsightWorker::onTargetResumedEvent(const Events::TargetExecutionResumed& event) {
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emit this->targetStateUpdated(TargetState::RUNNING);
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}
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while ((task = this->getQueuedTask()).has_value()) {
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task.value()->execute(this->targetControllerConsole);
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void InsightWorker::onTargetRegistersWrittenEvent(const Events::RegistersWrittenToTarget& event) {
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emit this->targetRegistersWritten(event.registers, event.createdTimestamp);
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}
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void InsightWorker::onTargetControllerStateReportedEvent(const Events::TargetControllerStateReported& event) {
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if (this->lastTargetControllerState == TargetControllerState::ACTIVE
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&& event.state == TargetControllerState::SUSPENDED
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) {
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emit this->targetControllerSuspended();
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} else if (this->lastTargetControllerState == TargetControllerState::SUSPENDED
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&& event.state == TargetControllerState::ACTIVE
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) {
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try {
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emit this->targetControllerResumed(this->targetControllerConsole.getTargetDescriptor());
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} catch (const Exception& exception) {
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Logger::error("Insight resume failed - " + exception.getMessage());
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}
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}
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this->lastTargetControllerState = event.state;
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}
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void InsightWorker::executeTasks() {
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auto task = std::optional<InsightWorkerTask*>();
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while ((task = this->getQueuedTask()).has_value()) {
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task.value()->execute(this->targetControllerConsole);
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}
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}
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}
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