Used std::atomic for ThreadState
This commit is contained in:
@@ -153,7 +153,7 @@ namespace Bloom
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this->startTargetController();
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this->startDebugServer();
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Thread::setThreadState(ThreadState::READY);
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Thread::threadState = ThreadState::READY;
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}
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void Application::shutdown() {
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@@ -162,7 +162,7 @@ namespace Bloom
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return;
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}
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Thread::setThreadState(ThreadState::SHUTDOWN_INITIATED);
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Thread::threadState = ThreadState::SHUTDOWN_INITIATED;
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Logger::info("Shutting down Bloom");
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#ifndef EXCLUDE_INSIGHT
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@@ -176,7 +176,7 @@ namespace Bloom
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this->stopSignalHandler();
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this->saveProjectSettings();
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Thread::setThreadState(ThreadState::STOPPED);
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Thread::threadState = ThreadState::STOPPED;
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}
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void Application::loadProjectSettings() {
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@@ -80,14 +80,12 @@ namespace Bloom::DebugServer
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}
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void DebugServerComponent::shutdown() {
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if (
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this->getThreadState() == ThreadState::STOPPED
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|| this->getThreadState() == ThreadState::SHUTDOWN_INITIATED
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) {
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const auto threadState = this->getThreadState();
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if (threadState == ThreadState::STOPPED || threadState == ThreadState::SHUTDOWN_INITIATED) {
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return;
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}
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this->setThreadState(ThreadState::SHUTDOWN_INITIATED);
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this->threadState = ThreadState::SHUTDOWN_INITIATED;
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Logger::info("Shutting down DebugServer");
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if (this->server) {
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@@ -101,7 +99,7 @@ namespace Bloom::DebugServer
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}
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void DebugServerComponent::setThreadStateAndEmitEvent(ThreadState state) {
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Thread::setThreadState(state);
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this->threadState = state;
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EventManager::triggerEvent(
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std::make_shared<Events::DebugServerThreadStateChanged>(state)
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);
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@@ -1,13 +1,13 @@
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#pragma once
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#include <cstdint>
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#include <csignal>
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#include <cassert>
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#include "SyncSafe.hpp"
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#include <atomic>
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namespace Bloom
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{
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enum class ThreadState
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enum class ThreadState: std::uint8_t
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{
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UNINITIALISED,
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READY,
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@@ -28,15 +28,12 @@ namespace Bloom
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Thread& operator = (const Thread& other) = delete;
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Thread& operator = (Thread&& other) = delete;
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virtual ThreadState getThreadState() {
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auto lock = this->state.acquireLock();
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return this->state.getValue();
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ThreadState getThreadState() {
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return this->threadState;
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}
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protected:
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virtual void setThreadState(ThreadState state) {
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this->state.setValue(state);
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}
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std::atomic<ThreadState> threadState = ThreadState::UNINITIALISED;
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/**
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* Disables signal interrupts on current thread.
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@@ -53,8 +50,5 @@ namespace Bloom
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pthread_setname_np(pthread_self(), name.c_str());
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}
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private:
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SyncSafe<ThreadState> state = SyncSafe<ThreadState>(ThreadState::UNINITIALISED);
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};
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}
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@@ -50,7 +50,7 @@ namespace Bloom
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try {
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this->startup();
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this->setThreadState(ThreadState::READY);
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this->threadState = ThreadState::READY;
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Logger::info("Insight ready");
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this->application.exec();
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@@ -73,7 +73,7 @@ namespace Bloom
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void Insight::startup() {
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Logger::info("Starting Insight");
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this->setThreadState(ThreadState::STARTING);
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this->threadState = ThreadState::STARTING;
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this->eventListener.registerCallbackForEventType<Events::TargetExecutionStopped>(
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std::bind(&Insight::onTargetStoppedEvent, this, std::placeholders::_1)
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@@ -232,7 +232,7 @@ namespace Bloom
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}
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this->application.exit(0);
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this->setThreadState(ThreadState::STOPPED);
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this->threadState = ThreadState::STOPPED;
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}
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void Insight::checkBloomVersion() {
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@@ -32,12 +32,12 @@ namespace Bloom
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}
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Logger::info("Shutting down SignalHandler");
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Thread::setThreadState(ThreadState::STOPPED);
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this->threadState = ThreadState::STOPPED;
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}
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void SignalHandler::startup() {
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this->setName("SH");
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Thread::setThreadState(ThreadState::STARTING);
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this->threadState = ThreadState::STARTING;
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Logger::debug("Starting SignalHandler");
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// Block all signal interrupts
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auto signalSet = this->getRegisteredSignalSet();
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@@ -56,7 +56,7 @@ namespace Bloom
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// It's possible that the SignalHandler has been instructed to shut down, before it could finish starting up.
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if (this->getThreadState() != ThreadState::SHUTDOWN_INITIATED) {
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Thread::setThreadState(ThreadState::READY);
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this->threadState = ThreadState::READY;
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}
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}
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@@ -22,7 +22,7 @@ namespace Bloom
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* Triggers the shutdown of the SignalHandler thread.
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*/
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void triggerShutdown() {
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this->setThreadState(ThreadState::SHUTDOWN_INITIATED);
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this->threadState = ThreadState::SHUTDOWN_INITIATED;
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};
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private:
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@@ -134,7 +134,7 @@ namespace Bloom::TargetController
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void TargetControllerComponent::startup() {
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this->setName("TC");
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Logger::info("Starting TargetController");
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this->setThreadState(ThreadState::STARTING);
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this->threadState = ThreadState::STARTING;
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this->blockAllSignals();
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this->eventListener->setInterruptEventNotifier(&TargetControllerComponent::notifier);
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EventManager::registerListener(this->eventListener);
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@@ -189,7 +189,7 @@ namespace Bloom::TargetController
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* @param emitEvent
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*/
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void setThreadStateAndEmitEvent(ThreadState state) {
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this->setThreadState(state);
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this->threadState = state;
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EventManager::triggerEvent(
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std::make_shared<Events::TargetControllerThreadStateChanged>(state)
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);
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