Removed unnecessary use of std::string for event management, in an attempt to reduce memory consumption.

Now using 16 bit enums for event types.
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2021-08-19 22:06:59 +01:00
parent 11415ce99a
commit 3554960a19
42 changed files with 336 additions and 72 deletions

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@@ -10,11 +10,15 @@ namespace Bloom::Events
class TargetControllerStateReported: public Event
{
public:
TargetControllerState state;
static inline EventType type = EventType::TARGET_CONTROLLER_STATE_REPORTED;
static inline const std::string name = "TargetControllerStateReported";
TargetControllerState state;
explicit TargetControllerStateReported(TargetControllerState state): state(state) {};
static inline const std::string name = "TargetControllerStateReported";
[[nodiscard]] EventType getType() const override {
return TargetControllerStateReported::type;
}
[[nodiscard]] std::string getName() const override {
return TargetControllerStateReported::name;