Removed unnecessary use of std::string for event management, in an attempt to reduce memory consumption.
Now using 16 bit enums for event types.
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@@ -12,9 +12,14 @@ namespace Bloom::Events
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private:
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ThreadState state;
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public:
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static inline EventType type = EventType::DEBUG_SERVER_THREAD_STATE_CHANGED;
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static inline const std::string name = "DebugServerThreadStateChanged";
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explicit DebugServerThreadStateChanged(ThreadState state): state(state) {};
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static inline const std::string name = "DebugServerThreadStateChanged";
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[[nodiscard]] EventType getType() const override {
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return DebugServerThreadStateChanged::type;
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}
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[[nodiscard]] std::string getName() const override {
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return DebugServerThreadStateChanged::name;
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