Added single-shot delay times for emitting target stopped events to Insight components, when stepping through code
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@@ -2,6 +2,7 @@
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#include <QTimer>
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#include <QFontDatabase>
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#include <chrono>
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#include "src/Helpers/Paths.hpp"
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#include "src/Logger/Logger.hpp"
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@@ -275,10 +276,35 @@ namespace Bloom
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}
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this->lastTargetState = TargetState::STOPPED;
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if (this->targetStepping) {
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if (this->targetResumeTimer == nullptr) {
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this->targetResumeTimer = new QTimer(this);
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this->targetResumeTimer->setSingleShot(true);
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this->targetResumeTimer->callOnTimeout(this, [this] {
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if (this->lastTargetState != TargetState::STOPPED) {
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return;
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}
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emit this->insightSignals->targetStateUpdated(TargetState::STOPPED);
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});
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}
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this->targetResumeTimer->start(750);
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return;
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}
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if (this->targetResumeTimer != nullptr && this->targetResumeTimer->isActive()) {
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this->targetResumeTimer->stop();
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}
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emit this->insightSignals->targetStateUpdated(TargetState::STOPPED);
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}
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void Insight::onTargetResumedEvent(const Events::TargetExecutionResumed& event) {
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this->targetStepping = event.stepping;
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if (this->lastTargetState != TargetState::RUNNING) {
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this->lastTargetState = TargetState::RUNNING;
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emit this->insightSignals->targetStateUpdated(TargetState::RUNNING);
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@@ -6,6 +6,7 @@
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#include <map>
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#include <utility>
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#include <QThread>
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#include <QTimer>
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#include "src/Helpers/Thread.hpp"
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#include "src/Helpers/Paths.hpp"
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@@ -90,7 +91,11 @@ namespace Bloom
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);
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TargetController::TargetControllerConsole targetControllerConsole = TargetController::TargetControllerConsole();
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Targets::TargetState lastTargetState = Targets::TargetState::UNKNOWN;
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bool targetStepping = false;
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QTimer* targetResumeTimer = nullptr;
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InsightSignals* insightSignals = InsightSignals::instance();
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void startup();
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