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BloomPatched/src/TargetController/TargetControllerConsole.hpp

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#pragma once
#include <cstdint>
#include <optional>
#include "CommandManager.hpp"
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#include "TargetControllerState.hpp"
#include "src/Targets/TargetState.hpp"
#include "src/Targets/TargetRegister.hpp"
#include "src/Targets/TargetMemory.hpp"
#include "src/Targets/TargetBreakpoint.hpp"
#include "src/Targets/TargetVariant.hpp"
#include "src/Targets/TargetPinDescriptor.hpp"
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#include "src/Exceptions/Exception.hpp"
namespace Bloom::TargetController
{
/**
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* The TargetControllerConsole provides an interface to the TargetController.
*/
class TargetControllerConsole
{
public:
TargetControllerConsole() = default;
void setDefaultTimeout(std::chrono::milliseconds timeout) {
this->defaultTimeout = timeout;
}
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/**
* Requests the current TargetController state from the TargetController. The TargetController should always
* respond to such a request, even when it's in a suspended state.
*
* To check if the TargetController is in an active state, isTargetControllerInService() can be used for
* convenience.
*
* @return
*/
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TargetControllerState getTargetControllerState();
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/**
* Retrieves the TargetController state and checks if it's currently active.
*
* @return
* True if the TargetController is currently in an active state, otherwise false.
*/
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bool isTargetControllerInService() noexcept;
/**
* Requests the TargetDescriptor from the TargetController
*
* @return
*/
Targets::TargetDescriptor getTargetDescriptor();
/**
* Fetches the current target state.
*
* @return
*/
Targets::TargetState getTargetState();
/**
* Requests the TargetController to halt execution on the target.
*/
void stopTargetExecution();
/**
* Requests the TargetController to continue execution on the target.
*
* @param fromAddress
*/
void continueTargetExecution(std::optional<std::uint32_t> fromAddress);
/**
* Requests the TargetController to step execution on the target.
*
* @param fromAddress
*/
void stepTargetExecution(std::optional<std::uint32_t> fromAddress);
/**
* Requests the TargetController to read register values from the target.
*
* @param descriptors
* Descriptors of the registers to read.
*
* @return
*/
Targets::TargetRegisters readRegisters(const Targets::TargetRegisterDescriptors& descriptors);
/**
* Requests the TargetController to write register values to the target.
*
* @param registers
*/
void writeRegisters(const Targets::TargetRegisters& registers);
/**
* Requests the TargetController to read memory from the target.
*
* @param memoryType
* @param startAddress
* @param bytes
* @param excludedAddressRanges
* @return
*/
Targets::TargetMemoryBuffer readMemory(
Targets::TargetMemoryType memoryType,
std::uint32_t startAddress,
std::uint32_t bytes,
const std::set<Targets::TargetMemoryAddressRange>& excludedAddressRanges = {}
);
/**
* Requests the TargetController to write memory to the target.
*
* @param memoryType
* @param startAddress
* @param buffer
*/
void writeMemory(
Targets::TargetMemoryType memoryType,
std::uint32_t startAddress,
const Targets::TargetMemoryBuffer& buffer
);
/**
* Requests the TargetController to set a breakpoint on the target.
*
* @param breakpoint
*/
void setBreakpoint(Targets::TargetBreakpoint breakpoint);
/**
* Requests the TargetController to remove a breakpoint from the target.
*
* @param breakpoint
*/
void removeBreakpoint(Targets::TargetBreakpoint breakpoint);
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/**
* Retrieves the current program counter value from the target.
*
* @return
*/
std::uint32_t getProgramCounter();
/**
* Sets the target's program counter to the given address.
*
* @param address
*/
void setProgramCounter(std::uint32_t address);
/**
* Retrieves the pin states for a particular target variant.
*
* @param variantId
*/
Targets::TargetPinStateMappingType getPinStates(int variantId);
/**
* Updates the pin state on the target, for a specific pin.
*
* @param pinDescriptor
* @param pinState
*/
void setPinState(Targets::TargetPinDescriptor pinDescriptor, Targets::TargetPinState pinState);
/**
* Retrieves the current stack pointer value from the target.
*
* @return
*/
std::uint32_t getStackPointer();
/**
* Triggers a reset on the target. The target will be held in a stopped state.
*/
void resetTarget();
private:
CommandManager commandManager = CommandManager();
std::chrono::milliseconds defaultTimeout = std::chrono::milliseconds(20000);
};
}