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BloomPatched/src/ProjectConfig.hpp

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#pragma once
#include <memory>
#include <map>
#include <string>
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#include <optional>
#include <yaml-cpp/yaml.h>
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#include "src/Targets/TargetPhysicalInterface.hpp"
/*
* Currently, all user configuration is stored in a YAML file (bloom.yaml), in the user's project directory.
*
* The YAML config file should define parameters for specific debug environments. Because a config file can define
* multiple debug environments, each environment must be assigned a unique name that can be used to identify the
* environment. This is why the 'environments' parameter is a YAML map, with the key being the environment name.
*
* On application start up, we extract the config from this YAML file and generate a ProjectConfig object.
* See Application::loadProjectConfiguration() for more on this.
*
* Some config parameters are specific to certain entities within Bloom, but have no significance across the
* rest of the application. For example, AVR8 targets require the 'physicalInterface' and other AVR8 specific
* parameters. These are used to configure AVR8 targets, but have no significance across the rest of the
* application. This is why some configuration structs (like TargetConfig) include a YAML::Node member.
* When instances of these structs are passed to the appropriate entities, any configuration required by those
* entities is extracted from the YAML::Node member. This means we don't have to worry about any entity specific
* config parameters at the application level. We can simply extract what we need at an entity level and the rest
* of the application can remain oblivious. For an example on extracting entity specific config, see
* Avr8TargetConfig::Avr8TargetConfig() and Avr8::preActivationConfigure().
*
* For more on project configuration, see Bloom documentation at https://bloom.oscillate.io/docs/configuration
*/
/**
* Configuration relating to a specific target.
*
* Please don't define any target specific configuration here, unless it applies to *all* targets across
* the application. If a target requires specific config, it should be extracted from the YAML::Node (targetNode)
* member. This should be done in Target::preActivationConfigure(), to which an instance of TargetConfig is passed.
* See the comment above on entity specific config for more on this.
*/
struct TargetConfig
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{
/**
* The name of the selected target.
*/
std::string name;
/**
* The physical interface is the interface used for communication between the debug tool and the connected
* target.
*/
Targets::TargetPhysicalInterface physicalInterface;
/**
* The name of the selected target variant.
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*
* Insight uses this to determine which variant to select on start up.
*/
std::optional<std::string> variantName;
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/**
* Determines whether Bloom will make use of the target's hardware breakpoint resources (if available).
*/
bool hardwareBreakpoints = true;
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/**
* Determines whether Bloom will employ a cache for the target's program memory.
*/
bool programMemoryCache = true;
/**
* Determines if Bloom will reserve a single hardware breakpoint for stepping operations.
*/
bool reserveSteppingBreakpoint = true;
/**
* For extracting any target specific configuration. See Avr8TargetConfig::Avr8TargetConfig() and
* Avr8::preActivationConfigure() for an example of this.
*/
YAML::Node targetNode;
TargetConfig() = default;
/**
* Obtains config parameters from YAML node.
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*
* @param targetNode
*/
explicit TargetConfig(const YAML::Node& targetNode);
};
/**
* Configuration relating to a specific debug tool.
*
* As with the TargetConfig struct, please don't add any manufacture/model specific configuration here. This
* configuration should apply to all supported debug tools. Specific configuration can be extracted from the
* YAML::Node (debugToolNode) member, as described in the TargetConfig comment above.
*/
struct DebugToolConfig
{
/**
* The name of the selected debug tool.
*/
std::string name;
/**
* For extracting any debug tool specific configuration.
*/
YAML::Node toolNode;
DebugToolConfig() = default;
/**
* Obtains config parameters from YAML node.
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*
* @param toolNode
*/
explicit DebugToolConfig(const YAML::Node& toolNode);
};
/**
* Debug server configuration.
*/
struct DebugServerConfig
{
/**
* The name of the selected debug server.
*/
std::string name;
/**
* For extracting any debug server specific configuration. See GdbDebugServerConfig::GdbDebugServerConfig() and
* GdbRspDebugServer::GdbRspDebugServer() for an example of this.
*/
YAML::Node debugServerNode;
DebugServerConfig() = default;
/**
* Obtains config parameters from YAML node.
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*
* @param debugServerNode
*/
explicit DebugServerConfig(const YAML::Node& debugServerNode);
};
struct InsightConfig
{
/**
* If true, the Insight GUI will be activated immediately at startup.
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*/
bool activateOnStartup = false;
/**
* If true, Bloom will shutdown when the user closes the Insight GUI.
*/
bool shutdownOnClose = false;
InsightConfig() = default;
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/**
* Obtains config parameters from YAML node.
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*
* @param insightNode
*/
explicit InsightConfig(const YAML::Node& insightNode);
};
/**
* Configuration relating to a specific user defined environment.
*
* An instance of this type will be instantiated for each environment defined in the user's config file.
* See Application::loadProjectConfiguration() implementation for more on this.
*/
struct EnvironmentConfig
{
/**
* The environment name is stored as the key to the YAML map containing the environment parameters.
*
* Environment names must be unique.
*/
std::string name;
/**
* Flag to determine whether Bloom should shutdown at the end of a debug session.
*/
bool shutdownPostDebugSession = false;
/**
* Configuration for the environment's selected debug tool.
*
* Each environment can select only one debug tool.
*/
DebugToolConfig debugToolConfig;
/**
* Configuration for the environment's selected target.
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*
* Each environment can select only one target.
*/
TargetConfig targetConfig;
/**
* Configuration for the environment's debug server. Users can define this at the application level if
* they desire.
*/
std::optional<DebugServerConfig> debugServerConfig;
/**
* Insight configuration can be defined at an environment level as well as at an application level.
*/
std::optional<InsightConfig> insightConfig;
/**
* Obtains config parameters from YAML node.
*
* @param name
* @param environmentNode
*/
EnvironmentConfig(std::string name, const YAML::Node& environmentNode);
};
/**
* This holds all user provided project configuration.
*/
struct ProjectConfig
{
/**
* A mapping of environment names to EnvironmentConfig objects.
*/
std::map<std::string, EnvironmentConfig> environments;
/**
* Application level debug server configuration. We use this as a fallback if no debug server config is
* provided at the environment level.
*/
std::optional<DebugServerConfig> debugServerConfig;
/**
* Application level Insight configuration. We use this as a fallback if no Insight config is provided at
* the environment level.
*
* We don't use std::optional here because the InsightConfig has no mandatory parameters, so users may wish to
* omit the 'insight' node from their bloom.yaml file, entirely. In this case, Bloom should fall back to a default
* constructed, project-level, InsightConfig instance.
*/
InsightConfig insightConfig = {};
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bool debugLogging = false;
/**
* Obtains config parameters from YAML node.
*
* @param configNode
*/
explicit ProjectConfig(const YAML::Node& configNode);
};