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BloomPatched/src/Targets/TargetDescription/PhysicalInterface.hpp

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#pragma once
#include <cstdint>
#include <string>
namespace Targets::TargetDescription
{
struct PhysicalInterface
{
std::string name;
std::string type;
PhysicalInterface(
const std::string& name,
const std::string& type
)
: name(name)
, type(type)
{}
};
}