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BloomPatched/src/Insight/UserInterfaces/InsightWindow/Widgets/SvgWidget.cpp

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#include "SvgWidget.hpp"
#include <QPainter>
#include <cmath>
using namespace Bloom::Widgets;
SvgWidget::SvgWidget(QWidget* parent): QFrame(parent) {
this->renderer.setAspectRatioMode(Qt::AspectRatioMode::KeepAspectRatioByExpanding);
}
void SvgWidget::startSpin() {
if (this->spinningAnimation == nullptr) {
this->spinningAnimation = new QPropertyAnimation(this, "angle", this);
this->spinningAnimation->setDuration(2000);
this->spinningAnimation->setStartValue(0);
this->spinningAnimation->setEndValue(360);
QObject::connect(this->spinningAnimation, &QPropertyAnimation::finished, this, [this] {
this->spinningAnimation->start();
});
}
this->spinningAnimation->start();
}
void SvgWidget::stopSpin() {
if (this->spinningAnimation != nullptr) {
this->spinningAnimation->stop();
this->setAngle(0);
}
}
void SvgWidget::paintEvent(QPaintEvent* paintEvent) {
auto painter = QPainter(this);
auto svgSize = this->renderer.defaultSize();
auto margins = this->contentsMargins();
const auto containerSize = this->frameSize();
painter.setRenderHints(QPainter::RenderHint::Antialiasing | QPainter::RenderHint::SmoothPixmapTransform, true);
if (this->angle % 360 != 0) {
painter.translate(
std::ceil(static_cast<float>(containerSize.width() / 2)),
std::ceil(static_cast<float>(containerSize.height() / 2))
);
painter.rotate(this->angle);
painter.translate(
-std::ceil(static_cast<float>(containerSize.width() / 2)),
-std::ceil(static_cast<float>(containerSize.height() / 2))
);
}
this->renderer.render(&painter, QRectF(
std::ceil(static_cast<float>(containerSize.width() - svgSize.width()) / 2 + static_cast<float>(margins.left())),
std::ceil(static_cast<float>(containerSize.height() - svgSize.height()) / 2 + static_cast<float>(margins.top())),
svgSize.width(),
svgSize.height()
));
}
void SvgWidget::changeEvent(QEvent* event) {
if (event->type() == QEvent::EnabledChange && !this->disabledSvgFilePath.isEmpty()) {
if (!this->isEnabled()) {
this->renderer.load(this->disabledSvgFilePath);
} else {
this->renderer.load(this->svgFilePath);
}
this->repaint();
}
}