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BloomPatched/src/EventManager/Events/TargetControllerStateChanged.hpp

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#pragma once
#include "Event.hpp"
#include "src/Helpers/Thread.hpp"
namespace Bloom::Events
{
class TargetControllerStateChanged: public Event
{
private:
ThreadState state;
public:
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TargetControllerStateChanged(ThreadState state): state(state) {
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};
static inline const std::string name = "TargetControllerStateChanged";
std::string getName() const override {
return TargetControllerStateChanged::name;
}
ThreadState getState() const {
return this->state;
}
};
}