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BloomPatched/src/DebugServers/GdbRsp/GdbRspDebugServer.hpp

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#pragma once
#include <cstdint>
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#include <netinet/in.h>
#include <arpa/inet.h>
#include <vector>
#include <queue>
#include <optional>
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#include "src/DebugServers/ServerInterface.hpp"
#include "GdbDebugServerConfig.hpp"
#include "src/EventManager/EventListener.hpp"
#include "src/TargetController/TargetControllerConsole.hpp"
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#include "Connection.hpp"
#include "TargetDescriptor.hpp"
#include "DebugSession.hpp"
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#include "Signal.hpp"
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#include "RegisterDescriptor.hpp"
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#include "Feature.hpp"
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#include "CommandPackets/CommandPacketFactory.hpp"
#include "src/EventManager/Events/TargetControllerStateReported.hpp"
#include "src/EventManager/Events/TargetExecutionStopped.hpp"
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#include "src/Helpers/BiMap.hpp"
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namespace Bloom::DebugServers::Gdb
{
/**
* The GdbRspDebugServer is an implementation of a GDB server using the GDB Remote Serial Protocol.
*
* This DebugServer employs TCP/IP sockets to interface with GDB clients. The listening address can be configured
* in the user's project config file.
*
* See https://sourceware.org/gdb/onlinedocs/gdb/Remote-Protocol.html for more info on the GDB Remote
* Serial Protocol.
*
* @TODO: This could do with some cleaning.
*/
class GdbRspDebugServer: public ServerInterface
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{
public:
explicit GdbRspDebugServer(
const DebugServerConfig& debugServerConfig,
EventListener& eventListener
);
[[nodiscard]] std::string getName() const override {
return "GDB Remote Serial Protocol DebugServer";
};
/**
* Prepares the GDB server for listing on the selected address and port.
*/
void init() override;
/**
* Terminates any active debug session and closes the listening socket.
*/
void close() override;
/**
* Waits for a connection from a GDB client or services an active one.
*
* This function will return when any blocking operation is interrupted via this->interruptEventNotifier.
*/
void run() override;
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protected:
std::optional<GdbDebugServerConfig> debugServerConfig;
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EventListener& eventListener;
EventNotifier* interruptEventNotifier = nullptr;
TargetControllerConsole targetControllerConsole = TargetControllerConsole(this->eventListener);
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/**
* Listening socket address
*/
struct sockaddr_in socketAddress = {};
/**
* Listening socket file descriptor
*/
int serverSocketFileDescriptor = -1;
/**
* We don't listen on the this->serverSocketFileDescriptor directly. Instead, we add it to an epoll set, along
* with the this->interruptEventNotifier FD. This allows us to interrupt any blocking socket IO calls when
* we have other things to do.
*
* See GdbRspDebugServer::init()
* See DebugServer::interruptEventNotifier
* See EventNotifier
*/
int eventFileDescriptor = -1;
/**
* SO_REUSEADDR option value for listening socket.
*/
int enableReuseAddressSocketOption = 1;
std::optional<DebugSession> activeDebugSession;
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/**
* Waits for a GDB client to connect on the listening socket.
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*
* This function may return an std::nullopt, if the waiting was interrupted by some other event.
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*/
std::optional<Connection> waitForConnection();
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void terminateActiveDebugSession();
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virtual const TargetDescriptor& getGdbTargetDescriptor() = 0;
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void onTargetControllerStateReported(const Events::TargetControllerStateReported& event);
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/**
* If the GDB client is currently waiting for the target execution to stop, this event handler will issue
* a "stop reply" packet to the client once the target execution stops.
*/
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void onTargetExecutionStopped(const Events::TargetExecutionStopped&);
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};
}