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BloomPatched/src/DebugServer/Gdb/DebugSession.hpp

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#pragma once
#include <cstdint>
#include <optional>
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#include "TargetDescriptor.hpp"
#include "GdbDebugServerConfig.hpp"
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#include "Connection.hpp"
#include "Feature.hpp"
#include "ProgrammingSession.hpp"
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#include "src/Targets/TargetMemory.hpp"
namespace DebugServer::Gdb
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{
class DebugSession
{
public:
/**
* The connection serving this debug session.
*/
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Connection connection;
/**
* A set of all GDB features supported for this debug session, along with any optional values (some GDB
* features can be specified with a value, such as Feature::PACKET_SIZE).
*/
std::set<std::pair<Feature, std::optional<std::string>>> supportedFeatures;
/**
* The GDB target descriptor of the connected target.
*/
const TargetDescriptor& gdbTargetDescriptor;
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/**
* The current server configuration.
*/
const GdbDebugServerConfig& serverConfig;
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/**
* When the GDB client is waiting for the target to halt, this is set to true so we know when to notify the
* client.
*/
bool waitingForBreak = false;
bool pendingInterrupt = false;
/**
* When the user attempts to program the target via GDB's 'load' command, GDB will send a number of
* FlashWrite (vFlashWrite) packets to Bloom. We group the data in these packets and flush it all at once, upon
* receiving a FlashDone (vFlashDone) packet.
*
* The grouped data is held in a ProgrammingSession object, against the active debug session. Once the data has
* been flushed, the ProgrammingSession object is destroyed.
*
* See the ProgrammingSession struct and GDB RSP documentation for more.
*
* This member holds the current (if any) ProgrammingSession object. It should only be populated during
* programming.
*/
std::optional<ProgrammingSession> programmingSession = std::nullopt;
DebugSession(
Connection&& connection,
const std::set<std::pair<Feature, std::optional<std::string>>>& supportedFeatures,
const TargetDescriptor& targetDescriptor,
const GdbDebugServerConfig& serverConfig
);
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DebugSession(const DebugSession& other) = delete;
DebugSession(DebugSession&& other) = delete;
DebugSession& operator = (const DebugSession& other) = delete;
DebugSession& operator = (DebugSession&& other) = delete;
~DebugSession();
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};
}