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BloomPatched/src/Application.cpp

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#include "Application.hpp"
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#include <iostream>
#include <csignal>
#include <QtCore>
#include <thread>
#include <QJsonDocument>
#include <unistd.h>
#include <filesystem>
#include "src/Logger/Logger.hpp"
#include "src/Helpers/Paths.hpp"
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#include "SignalHandler/SignalHandler.hpp"
#include "Exceptions/InvalidConfig.hpp"
using namespace Bloom;
using namespace Bloom::Events;
using namespace Bloom::Exceptions;
int Application::run(const std::vector<std::string>& arguments) {
try {
this->setName("Bloom");
if (!arguments.empty()) {
auto firstArg = arguments.front();
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auto commandsToCallbackMapping = this->getCommandToHandlerMapping();
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if (commandsToCallbackMapping.contains(firstArg)) {
// User has passed an argument that maps to a command callback - invoke the callback and shutdown
auto returnValue = commandsToCallbackMapping.at(firstArg)();
this->shutdown();
return returnValue;
} else {
// If the first argument didn't map to a command, we assume it's an environment name
this->selectedEnvironmentName = firstArg;
}
}
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#ifdef BLOOM_DEBUG_BUILD
Logger::warning("This is a debug build - some functions may not work as expected.");
#endif
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this->startup();
if (this->insightConfig.insightEnabled) {
this->insight = std::make_unique<Insight>(this->eventManager);
this->insight->setApplicationConfig(this->applicationConfig);
this->insight->setEnvironmentConfig(this->environmentConfig);
this->insight->setInsightConfig(this->insightConfig);
/*
* Before letting Insight occupy the main thread, process any pending events that accumulated
* during startup.
*/
this->applicationEventListener->dispatchCurrentEvents();
if (Thread::getThreadState() == ThreadState::READY) {
this->insight->run();
Logger::debug("Insight closed");
}
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this->shutdown();
return EXIT_SUCCESS;
}
// Main event loop
while (Thread::getThreadState() == ThreadState::READY) {
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this->applicationEventListener->waitAndDispatch();
}
} catch (const InvalidConfig& exception) {
Logger::error(exception.getMessage());
} catch (const Exception& exception) {
Logger::error(exception.getMessage());
}
this->shutdown();
return EXIT_SUCCESS;
}
bool Application::isRunningAsRoot() {
return geteuid() == 0;
}
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void Application::startup() {
auto applicationEventListener = this->applicationEventListener;
this->eventManager.registerListener(applicationEventListener);
applicationEventListener->registerCallbackForEventType<Events::ShutdownApplication>(
std::bind(&Application::onShutdownApplicationRequest, this, std::placeholders::_1)
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);
this->applicationConfig = this->extractConfig();
Logger::configure(this->applicationConfig);
// Start signal handler
this->blockAllSignalsOnCurrentThread();
this->signalHandlerThread = std::thread(&SignalHandler::run, std::ref(this->signalHandler));
Logger::info("Selected environment: " + this->selectedEnvironmentName);
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Logger::debug("Number of environments extracted from config: "
+ std::to_string(this->applicationConfig.environments.size()));
// Validate the selected environment
if (!applicationConfig.environments.contains(this->selectedEnvironmentName)) {
throw InvalidConfig("Environment (\"" + this->selectedEnvironmentName + "\") not found in configuration.");
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}
this->environmentConfig = applicationConfig.environments.at(this->selectedEnvironmentName);
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this->insightConfig = this->environmentConfig.insightConfig.value_or(this->applicationConfig.insightConfig);
if (this->environmentConfig.debugServerConfig.has_value()) {
this->debugServerConfig = this->environmentConfig.debugServerConfig.value();
} else if (this->applicationConfig.debugServerConfig.has_value()) {
this->debugServerConfig = this->applicationConfig.debugServerConfig.value();
} else {
throw InvalidConfig("Debug server configuration missing.");
}
applicationEventListener->registerCallbackForEventType<Events::TargetControllerThreadStateChanged>(
std::bind(&Application::onTargetControllerThreadStateChanged, this, std::placeholders::_1)
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);
applicationEventListener->registerCallbackForEventType<Events::DebugServerThreadStateChanged>(
std::bind(&Application::onDebugServerThreadStateChanged, this, std::placeholders::_1)
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);
this->startTargetController();
this->startDebugServer();
Thread::setThreadState(ThreadState::READY);
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}
void Application::shutdown() {
auto appState = Thread::getThreadState();
if (appState == ThreadState::STOPPED || appState == ThreadState::SHUTDOWN_INITIATED) {
return;
}
Thread::setThreadState(ThreadState::SHUTDOWN_INITIATED);
Logger::info("Shutting down Bloom");
this->stopDebugServer();
this->stopTargetController();
if (this->signalHandler.getThreadState() != ThreadState::STOPPED
&& this->signalHandler.getThreadState() != ThreadState::UNINITIALISED
) {
// Signal handler is still running
this->signalHandler.triggerShutdown();
// Send meaningless signal to the SignalHandler thread to have it shutdown.
pthread_kill(this->signalHandlerThread.native_handle(), SIGUSR1);
}
if (this->signalHandlerThread.joinable()) {
Logger::debug("Joining SignalHandler thread");
this->signalHandlerThread.join();
Logger::debug("SignalHandler thread joined");
}
Thread::setThreadState(ThreadState::STOPPED);
}
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ApplicationConfig Application::extractConfig() {
auto appConfig = ApplicationConfig();
auto currentPath = std::filesystem::current_path().string();
auto jsonConfigFile = QFile(QString::fromStdString(currentPath + "/bloom.json"));
if (!jsonConfigFile.exists()) {
throw InvalidConfig("Bloom configuration file (bloom.json) not found. Working directory: "
+ currentPath);
}
if (!jsonConfigFile.open(QIODevice::ReadOnly)) {
throw InvalidConfig("Failed to load Bloom configuration file (bloom.json) Working directory: "
+ currentPath);
}
auto jsonObject = QJsonDocument::fromJson(jsonConfigFile.readAll()).object();
appConfig.init(jsonObject);
jsonConfigFile.close();
return appConfig;
}
int Application::presentHelpText() {
/*
* Silence all logging here, as we're just to display the help text and then exit the application. Any
* further logging will just be noise.
*/
Logger::silence();
// The file help.txt is included in the binary image as a resource. See src/resource.qrc
auto helpFile = QFile(QString::fromStdString(
Paths::compiledResourcesPath()
+ "/resources/help.txt"
)
);
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if (!helpFile.open(QIODevice::ReadOnly)) {
// This should never happen - if it does, something has gone very wrong
throw Exception("Failed to open help file - please report this issue at https://bloom.oscillate.io/report-issue");
}
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std::cout << "Bloom v" << Application::VERSION.toString() << "\n";
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std::cout << QTextStream(&helpFile).readAll().toUtf8().constData() << "\n";
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return EXIT_SUCCESS;
}
int Application::presentVersionText() {
Logger::silence();
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std::cout << "Bloom v" << Application::VERSION.toString() << "\n";
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#ifdef BLOOM_DEBUG_BUILD
std::cout << "DEBUG BUILD - Compilation timestamp: " << __DATE__ << " " << __TIME__ << "\n";
#endif
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std::cout << "https://bloom.oscillate.io/\n";
std::cout << "Nav Mohammed\n";
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return EXIT_SUCCESS;
}
int Application::initProject() {
auto configFile = QFile(QString::fromStdString(std::filesystem::current_path().string() + "/bloom.json"));
if (configFile.exists()) {
throw Exception("Bloom configuration file (bloom.json) already exists in working directory.");
}
/*
* The file bloom.template.json is just a template Bloom config file that is included in the binary image as
* a resource. See src/resource.qrc
*
* We simply copy the template file into the user's working directory.
*/
auto templateConfigFile = QFile(QString::fromStdString(
Paths::compiledResourcesPath()
+ "/resources/bloom.template.json"
)
);
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if (!templateConfigFile.open(QIODevice::ReadOnly)) {
throw Exception("Failed to open template configuration file - please report this issue at https://bloom.oscillate.io/report-issue");
}
if (!configFile.open(QIODevice::ReadWrite)) {
throw Exception("Failed to create Bloom configuration file (bloom.json)");
}
configFile.write(templateConfigFile.readAll());
configFile.close();
templateConfigFile.close();
Logger::info("Bloom configuration file (bloom.json) created in working directory.");
return EXIT_SUCCESS;
}
void Application::startTargetController() {
this->targetController.setApplicationConfig(this->applicationConfig);
this->targetController.setEnvironmentConfig(this->environmentConfig);
this->targetControllerThread = std::thread(
&TargetController::run,
std::ref(this->targetController)
);
auto tcStateChangeEvent = this->applicationEventListener->waitForEvent<Events::TargetControllerThreadStateChanged>();
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if (!tcStateChangeEvent.has_value() || tcStateChangeEvent->get()->getState() != ThreadState::READY) {
throw Exception("TargetController failed to startup.");
}
}
void Application::stopTargetController() {
auto targetControllerState = this->targetController.getThreadState();
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if (targetControllerState == ThreadState::STARTING || targetControllerState == ThreadState::READY) {
this->eventManager.triggerEvent(std::make_shared<Events::ShutdownTargetController>());
this->applicationEventListener->waitForEvent<Events::TargetControllerThreadStateChanged>(
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std::chrono::milliseconds(10000)
);
}
if (this->targetControllerThread.joinable()) {
Logger::debug("Joining TargetController thread");
this->targetControllerThread.join();
Logger::debug("TargetController thread joined");
}
}
void Application::startDebugServer() {
auto supportedDebugServers = this->getSupportedDebugServers();
if (!supportedDebugServers.contains(this->debugServerConfig.name)) {
throw Exceptions::InvalidConfig("DebugServer \"" + this->debugServerConfig.name + "\" not found.");
}
this->debugServer = supportedDebugServers.at(this->debugServerConfig.name)();
this->debugServer->setApplicationConfig(this->applicationConfig);
this->debugServer->setEnvironmentConfig(this->environmentConfig);
this->debugServer->setDebugServerConfig(this->debugServerConfig);
Logger::info("Selected DebugServer: " + this->debugServer->getName());
this->debugServerThread = std::thread(
&DebugServers::DebugServer::run,
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this->debugServer.get()
);
auto dsStateChangeEvent = this->applicationEventListener->waitForEvent<Events::DebugServerThreadStateChanged>();
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if (!dsStateChangeEvent.has_value() || dsStateChangeEvent->get()->getState() != ThreadState::READY) {
throw Exception("DebugServer failed to startup.");
}
}
void Application::stopDebugServer() {
if (this->debugServer == nullptr) {
// DebugServer hasn't been resolved yet.
return;
}
auto debugServerState = this->debugServer->getThreadState();
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if (debugServerState == ThreadState::STARTING || debugServerState == ThreadState::READY) {
this->eventManager.triggerEvent(std::make_shared<Events::ShutdownDebugServer>());
this->applicationEventListener->waitForEvent<Events::DebugServerThreadStateChanged>(
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std::chrono::milliseconds(5000)
);
}
if (this->debugServerThread.joinable()) {
Logger::debug("Joining DebugServer thread");
this->debugServerThread.join();
Logger::debug("DebugServer thread joined");
}
}
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void Application::onTargetControllerThreadStateChanged(const Events::TargetControllerThreadStateChanged& event) {
if (event.getState() == ThreadState::STOPPED || event.getState() == ThreadState::SHUTDOWN_INITIATED) {
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// TargetController has unexpectedly shutdown - it must have encountered a fatal error.
this->shutdown();
}
}
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void Application::onShutdownApplicationRequest(const Events::ShutdownApplication&) {
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Logger::debug("ShutdownApplication event received.");
this->shutdown();
}
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void Application::onDebugServerThreadStateChanged(const Events::DebugServerThreadStateChanged& event) {
if (event.getState() == ThreadState::STOPPED || event.getState() == ThreadState::SHUTDOWN_INITIATED) {
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// DebugServer has unexpectedly shutdown - it must have encountered a fatal error.
this->shutdown();
}
}