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BloomPatched/src/EventManager/Events/TargetControllerThreadStateChanged.hpp

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#pragma once
#include <string>
#include "Event.hpp"
#include "src/Helpers/Thread.hpp"
namespace Bloom::Events
{
class TargetControllerThreadStateChanged: public Event
{
private:
ThreadState state;
public:
explicit TargetControllerThreadStateChanged(ThreadState state): state(state) {};
static inline const std::string name = "TargetControllerThreadStateChanged";
[[nodiscard]] std::string getName() const override {
return TargetControllerThreadStateChanged::name;
}
ThreadState getState() const {
return this->state;
}
};
}