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BloomPatched/src/DebugServer/Gdb/AvrGdb/CommandPackets/ReadMemory.hpp

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#pragma once
#include <cstdint>
#include <optional>
#include "MemoryAccessCommandPacket.hpp"
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namespace Bloom::DebugServer::Gdb::AvrGdb::CommandPackets
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{
/**
* The ReadMemory class implements a structure for "m" packets. Upon receiving these packets, the server is
* expected to read memory from the target and send it the client.
*/
class ReadMemory: public MemoryAccessCommandPacket
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{
public:
/**
* Start address of the memory operation.
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*/
std::uint32_t startAddress = 0;
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/**
* The type of memory to read from.
*/
Targets::TargetMemoryType memoryType = Targets::TargetMemoryType::FLASH;
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/**
* Number of bytes to read.
*/
std::uint32_t bytes = 0;
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explicit ReadMemory(const RawPacketType& rawPacket);
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void handle(DebugSession& debugSession, TargetControllerConsole& targetControllerConsole) override;
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};
}